PainterFactory class

Factory class for creating appropriate shape painters for rendering instructions.

This factory provides a centralized way to create shape painters based on rendering instruction types. It handles the complexity of painter creation, caching, and type-specific initialization requirements.

Key features:

  • Type-based painter creation with automatic detection
  • Painter caching and reuse for performance
  • Asynchronous initialization support
  • Creation statistics tracking
  • Special handling for context-dependent painters (captions)

Constructors

PainterFactory()
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createShapePainter<T extends Renderinstruction>(RenderInfo<T> renderInfo) Future<ShapePainter<T>>
Creates a shape painter for the given render information.
dispose() → void
getOrCreateShapePainter<T extends Renderinstruction>(RenderInfo<T> renderInfo) Future<ShapePainter<T>>
Creates a shape painter for the given render information.
getPainterForSerial<T extends Renderinstruction>(int serial) → ShapePainter<T>?
initDrawingLayers(RenderInfoCollection renderInfoCollection) Future<void>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
removePainterForSerial(int serial) → void
setPainterForSerial(int serial, ShapePainter<Renderinstruction> painter) → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited