anchorPoint property
Anchor shifts the region of the frame that will be rendered on the surface. Anchor coordinates are within [0; 1] bounds. Position of frame’s focusPoint will match specified anchorPoint in the surface:
- (0, 0) - left bottom corner of the surface; - (1, 1) - right top corner of the surface; Default value is (0.5, 0.5)
Implementation
math.Point<core.double> get anchorPoint;