setLineZOffset method

  1. @experimental
Future<void> setLineZOffset(
  1. double lineZOffset
)

Vertical offset from ground, in meters. Defaults to 0. This is an experimental property with some known issues: - Not supported for globe projection at the moment - Elevated line discontinuity is possible on tile borders with terrain enabled - Rendering artifacts can happen near line joins and line caps depending on the line styling - Rendering artifacts relating to line-opacity and line-blur - Elevated line visibility is determined by layer order - Z-fighting issues can happen with intersecting elevated lines - Elevated lines don't cast shadows Default value: 0.

Implementation

@experimental
Future<void> setLineZOffset(double lineZOffset) =>
    _annotationMessenger.setLineZOffset(id, lineZOffset);