getTextOcclusionOpacity method

Future<double?> getTextOcclusionOpacity()

The opacity at which the text will be drawn in case of being depth occluded. Absent value means full occlusion against terrain only. Default value: 0. Value range: 0, 1

Implementation

Future<double?> getTextOcclusionOpacity() =>
    _annotationMessenger.getTextOcclusionOpacity(id);