setIconOcclusionOpacity method

Future<void> setIconOcclusionOpacity(
  1. double iconOcclusionOpacity
)

The opacity at which the icon will be drawn in case of being depth occluded. Absent value means full occlusion against terrain only. Default value: 0. Value range: 0, 1

Implementation

Future<void> setIconOcclusionOpacity(double iconOcclusionOpacity) =>
    _annotationMessenger.setIconOcclusionOpacity(id, iconOcclusionOpacity);