setIconOcclusionOpacity method
The opacity at which the icon will be drawn in case of being depth occluded. Absent value means full occlusion against terrain only. Default value: 0. Value range: 0, 1
Implementation
Future<void> setIconOcclusionOpacity(double iconOcclusionOpacity) =>
_annotationMessenger.setIconOcclusionOpacity(id, iconOcclusionOpacity);