setUserAnimationInProgress method

Future<void> setUserAnimationInProgress(
  1. bool inProgress
)

Tells the map rendering engine that the animation is currently performed by the user (e.g. with a setCamera calls series). It adjusts the engine for the animation use case. In particular, it brings more stability to symbol placement and rendering.

Implementation

Future<void> setUserAnimationInProgress(bool inProgress) =>
    _mapInterface.setUserAnimationInProgress(inProgress);