util/bezier
library
Functions
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bezier(List<Vector3> points)
→ Vector3 Function(double)
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diagToMatrix(Tuple2<int, int> lAndU, Array diag)
→ Array
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fillDiagonal(Array mat, double val)
→ Array
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fillDiagonalWithValues(Array mat, List<double> values)
→ Array
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getSmoothHandlePoints(List<Vector3> points)
→ Tuple2<List<Vector3>, List<Vector3>>
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integerInterpolate(int start, int end, double alpha)
→ Tuple2<int, double>
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interpolate<T>(dynamic a, dynamic b, double alpha)
→ T
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interpolateColorList(List<Color> a, List<Color> b, double alpha)
→ List<Color>
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interpolateValue<T>(dynamic a, dynamic b, double alpha)
→ T
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isClosed(List<Vector3> points, {double tolerance = 1e-6})
→ bool
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partialBezierPoints(List<Vector3> points, double a, double b)
→ List<Vector3>
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