UserInterface<T> class
A simple modal user interface layer.
It maintains a stack of screens. All screens in the stack update. Screens may indicate if they are opaque or transparent. Transparent screens allow the screen under them to render.
In addition, the interface can define a number of global KeyBindings which screens can use to map raw keypresses to something higher-level.
Constructors
- UserInterface([RenderableTerminal? _terminal])
Properties
- framesPerSecond ↔ int
-
The rate that refresh() should ideally be called at when running is
true
.getter/setter pair - handlingInput ↔ bool
-
Whether or not the UI is listening for keyboard events.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
keyPress
→ KeyBindings<
T> -
Keyboard bindings for key press events.
final
- running ↔ bool
-
Whether or not the game loop is running and the UI is refreshing itself
every frame.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dirty(
) → void -
goTo(
Screen< T> screen) → void -
Switches the current top screen to
screen
. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
pop(
[Object? result]) → void - Pops the top screen off the top of the stack.
-
push(
Screen< T> screen) → void -
Pushes
screen
onto the top of the stack. -
refresh(
) → void -
setTerminal(
RenderableTerminal terminal) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited