M3CylinderGeom class
A cylinder or cone geometry with configurable top and bottom radii.
Vertices are ordered from top to bottom, counter-clockwise by each row.
Set topRadius to 0 for a cone shape.
Constructors
Properties
- gl → RenderingContext
-
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- localBounding ↔ M3Bounding
-
getter/setter pairinherited
- name ↔ String
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- vertexCount → int
-
no setterinherited
Methods
-
computeNormals(
List< int> indices) → void -
Computes vertex normals automatically based on triangle geometry.
inherited
-
dispose(
) → void -
Releases all GPU resources associated with this geometry.
inherited
-
draw(
M3Program prog, {bool bSolid = true}) → void -
Renders the geometry using the specified shader program.
inherited
-
getTriangleCount(
{bool bSolid = true}) → int -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited