RawLottie class
A widget that displays a LottieDrawable directly.
This widget is rarely used directly. Instead, consider using Lottie or LottieAnimation
.
- Inheritance
Constructors
- RawLottie.new({Key? key, LottieComposition? composition, LottieDelegates? delegates, LottieOptions? options, double? progress, FrameRate? frameRate, double? width, double? height, BoxFit? fit, AlignmentGeometry? alignment, FilterQuality? filterQuality})
-
Creates a widget that displays a Lottie composition.
const
Properties
- alignment → AlignmentGeometry
-
How to align the composition within its bounds.
final
- composition → LottieComposition?
-
The Lottie composition to display.
final
- delegates → LottieDelegates?
-
Allows to modify the Lottie animation at runtime
final
- filterQuality → FilterQuality?
-
final
- fit → BoxFit?
-
How to inscribe the Lottie composition into the space allocated during layout.
final
- frameRate → FrameRate?
-
The number of frames per second to render.
Use
FrameRate.composition
to use the original frame rate of the Lottie composition (default) UseFrameRate.max
to advance the animation progression at every frame.final - hashCode → int
-
The hash code for this object.
no setterinherited
- height → double?
-
If non-null, require the Lottie composition to have this height.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- options → LottieOptions?
-
final
- progress → double
-
The progress of the Lottie animation (between 0.0 and 1.0).
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- width → double?
-
If non-null, require the Lottie composition to have this width.
final
Methods
-
createElement(
) → LeafRenderObjectElement -
RenderObjectWidgets always inflate to a RenderObjectElement subclass.
inherited
-
createRenderObject(
BuildContext context) → RenderLottie -
Creates an instance of the RenderObject class that this
RenderObjectWidget represents, using the configuration described by this
RenderObjectWidget.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
didUnmountRenderObject(
covariant RenderObject renderObject) → void -
This method is called when a RenderObject that was previously
associated with this widget is removed from the render tree.
The provided RenderObject will be of the same type as the one created by
this widget's createRenderObject method.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
-
updateRenderObject(
BuildContext context, covariant RenderLottie renderObject) → void -
Copies the configuration described by this RenderObjectWidget to the
given RenderObject, which will be of the same type as returned by this
object's createRenderObject.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited