FadeInUp class
key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backward curve: curve for the animation
- Inheritance
 - 
    
- Object
 - DiagnosticableTree
 - Widget
 - StatefulWidget
 - FadeInUp
 
 
Constructors
- FadeInUp({dynamic key, required Widget child, Duration duration = const Duration(milliseconds: 800), Duration delay = Duration.zero, dynamic controller(AnimationController)?, bool manualTrigger = false, bool animate = true, double from = 100, dynamic onFinish(AnimateDoDirection direction)?, Curve curve = Curves.easeOut})
 
Properties
- animate → bool
 - 
  
  final
 - child → Widget
 - 
  
  final
 - controller → dynamic Function(AnimationController)?
 - 
  
  final
 - curve → Curve
 - 
  
  final
 - delay → Duration
 - 
  
  final
 - duration → Duration
 - 
  
  final
 - from → double
 - 
  
  final
 - hashCode → int
 - 
  The hash code for this object.
  no setterinherited
 - key → Key?
 - 
  Controls how one widget replaces another widget in the tree.
  finalinherited
 - manualTrigger → bool
 - 
  
  final
 - onFinish → dynamic Function(AnimateDoDirection direction)?
 - 
  
  final
 - runtimeType → Type
 - 
  A representation of the runtime type of the object.
  no setterinherited
 
Methods
- 
  createElement(
) → StatefulElement  - 
  Creates a StatefulElement to manage this widget's location in the tree.
  inherited
 - 
  createState(
) → FadeInUpState  - 
  Creates the mutable state for this widget at a given location in the tree.
  override
 - 
  debugDescribeChildren(
) → List< DiagnosticsNode>  - 
  Returns a list of DiagnosticsNode objects describing this node's
children.
  inherited
 - 
  debugFillProperties(
DiagnosticPropertiesBuilder properties) → void  - 
  Add additional properties associated with the node.
  inherited
 - 
  noSuchMethod(
Invocation invocation) → dynamic  - 
  Invoked when a nonexistent method or property is accessed.
  inherited
 - 
  toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode  - 
  Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
  inherited
 - 
  toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String  - 
  A string representation of this object.
  inherited
 - 
  toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String  - 
  Returns a string representation of this node and its descendants.
  inherited
 - 
  toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String  - 
  Returns a one-line detailed description of the object.
  inherited
 - 
  toStringShort(
) → String  - 
  A short, textual description of this widget.
  inherited
 
Operators
- 
  operator ==(
Object other) → bool  - 
  The equality operator.
  inherited