VideoCameraState class

When Camera is in Video mode

Inheritance

Constructors

VideoCameraState({required CameraContext cameraContext, required FilePathBuilder filePathBuilder})
VideoCameraState.from(CameraContext cameraContext)
factory

Properties

analysisController AnalysisController?
no setterinherited
cameraContext ↔ CameraContext
getter/setter pairinherited
captureMode CaptureMode
no setteroverride
captureState MediaCapture?
no setterinherited
captureState$ Stream<MediaCapture?>
Use this stream to listen for capture state
no setterinherited
filePathBuilder FilePathBuilder
final
filter AwesomeFilter
no setterinherited
filter$ Stream<AwesomeFilter>
no setterinherited
filterSelectorOpened$ Stream<bool>
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
saveConfig SaveConfig?
no setterinherited
sensorConfig SensorConfig
The sensor config allows you to
no setterinherited
sensorConfig$ Stream<SensorConfig>
no setterinherited

Methods

dispose() → void
Closes streams depending on the current state
override
enableAudio(bool enableAudio) Future<void>
If the video recording should enableAudio. This method applies to the next recording. If a recording is ongoing, it will not be affected.
focus() → dynamic
focusOnPoint({required Offset flutterPosition, required PreviewSize pixelPreviewSize, required PreviewSize flutterPreviewSize, AndroidFocusSettings? androidFocusSettings}) Future<void>
getSensors() Future<SensorDeviceData>
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
previewSize() Future<PreviewSize>
inherited
setFilter(AwesomeFilter newFilter) Future<void>
inherited
setSensorType(SensorType type, String deviceId) → void
inherited
setState(CaptureMode captureMode) → void
Switch to a state between
override
startRecording() Future<String>
You can listen to cameraSetup.mediaCaptureStream to get updates of the photo capture (capturing, success/failure)
switchCameraSensor({CameraAspectRatios? aspectRatio, double? zoom, FlashMode? flash, SensorType? type}) Future<void>
Switch camera from Sensors.BACK Sensors.front All states can switch this
inherited
textureId() Future<int?>
inherited
toggleFilterSelector() → void
inherited
toString() String
A string representation of this object.
inherited
when({OnVideoMode? onVideoMode, OnPhotoMode? onPhotoMode, OnPreparingCamera? onPreparingCamera, OnVideoRecordingMode? onVideoRecordingMode, OnPreviewMode? onPreviewMode, OnAnalysisOnlyMode? onAnalysisOnlyMode}) → dynamic
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited