Luqta Flutter SDK
Official Flutter SDK for the Luqta platform — integrate contests, quizzes, rewards, and gamification into your Flutter app in minutes.
Version: 1.6.0
Table of Contents
- Features
- Installation
- Quick Start
- Usage Modes
- Configuration
- API Reference
- Level Types
- Date Handling
- Error Handling
- Availability Checks
- Complete Examples
- Support
Features
- Two Integration Modes — Preconfigured (instant full UI) or Custom (API-only, bring your own UI)
- Contest Management — Browse, participate, track progress, private contest access codes
- Level Completion — Text, QR code, Link, Image, Quiz, Client Webhook, Luqta Webhook
- Geolocation & AR Levels — Hunt-point map with live distances and geofencing, plus a bundled 3D AR hunt. Location watching, permission prompts and the AR engine all ship inside the SDK — see Platform setup
- Availability Checks — Automatic level/contest start/end date gating with user-facing alerts
- Smart Date Parsing — Handles both ISO-8601 strings and numeric epoch timestamps (ms or s)
- Profile Icon — Optional draggable floating profile button with full stats bottom sheet
- Auto Token Refresh — Expired tokens are silently refreshed and requests retried once
- Auto User Sync — First-time users are auto-synced if
userProfileis provided in config - Zero Storage Mode — No PII stored; all identifiers hashed server-side with SHA-256
- Multi-language — English and Arabic built-in; full RTL layout support
- Beautiful Pre-built UI — Contest carousel, detail screens, shimmer loading, toast notifications
- Secure — Rate limiting, request deduplication, secure token storage
Installation
Add to your pubspec.yaml:
dependencies:
luqta_sdk: ^1.6.0
Then run:
flutter pub get
Import in your Dart files:
import 'package:luqta_sdk/luqta_sdk.dart';
Platform setup
Nothing to do for text, link, image, quiz or webhook levels. The steps below apply only if your contests include QR, geolocation or AR levels.
Everything the SDK can ship for you, it does — the 8th Wall AR engine is bundled
inside the package, and the SDK asks for permissions at the right moment on its
own. What it cannot do is declare permissions on your behalf: those live in your
app's manifest and Info.plist, and only you can put them there.
Android — android/app/src/main/AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.INTERNET" />
<!-- Geolocation levels. The bundled geolocation plugin declares nothing of
its own, so without these the OS refuses to even show the prompt. -->
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<!-- AR levels: the engine reads high-rate motion sensors. -->
<uses-permission android:name="android.permission.HIGH_SAMPLING_RATE_SENSORS" />
<application
...
android:hardwareAccelerated="true"
android:largeHeap="true"
<!-- AR levels: the engine is served from a loopback HTTP server inside
the app, and Android 9+ blocks cleartext by default. -->
android:usesCleartextTraffic="true">
...
</application>
<!-- Geolocation levels. Android 11+ hides other packages, so without this
the "Go to Direction" button has no visible maps app to launch. -->
<queries>
<intent>
<action android:name="android.intent.action.VIEW" />
<data android:scheme="https" />
</intent>
</queries>
</manifest>
CAMERA is not listed: the bundled scanner plugin declares it itself and it
merges into your manifest automatically.
iOS — ios/Runner/Info.plist
<!-- Geolocation levels -->
<key>NSLocationWhenInUseUsageDescription</key>
<string>Your location is used to show how far you are from each hunt point.</string>
<!-- QR and AR levels -->
<key>NSCameraUsageDescription</key>
<string>The camera is used for the AR hunt and for scanning QR codes.</string>
<!-- AR levels -->
<key>NSMotionUsageDescription</key>
<string>Device motion positions 3D objects during the AR hunt.</string>
<!-- Image-submission levels -->
<key>NSPhotoLibraryUsageDescription</key>
<string>Your photo library is used to submit a picture for photo levels.</string>
iOS terminates the app the moment a permission is requested without its usage description, so a missing key here is a crash rather than a warning.
If you get it wrong
The SDK detects a missing declaration and prints the exact fix to the log:
Luqta SDK: geolocation levels need location permissions declared by the host app.
Android — android/app/src/main/AndroidManifest.xml:
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
...
The player sees a plain "Location is unavailable" notice rather than a prompt loop they cannot escape.
What you do not need to do
- Do not copy the AR engine into your app's assets. It ships inside
luqta_sdkand is bundled automatically; a second copy adds ~23 MB to your APK and is never read. - Do not request permissions before opening a level. The SDK prompts when a geolocation or AR level is actually started.
- Do not track the player's position yourself. The SDK watches location for the duration of the hunt screen and stops when it closes.
Quick Start
Minimum Setup
// 1. Create client
final client = LuqtaClient(
config: LuqtaConfig(
apiKey: 'your-api-key',
appId: 'your-app-id',
),
);
// 2. Initialize SDK
await client.initializeSdk();
// 3. Initialize user (first-time: sync + initialize in one call)
await client.syncAndInitializeUser(UserProfile(
name: 'John Doe',
email: 'john@example.com',
policyAccept: true,
));
// Done — use client.contests, client.levels, etc.
Usage Modes
| Mode | Best For | Effort |
|---|---|---|
| Preconfigured | Quick integration, standard UI | ~10 lines |
| Custom | Full UI control, custom designs | More work |
1. Preconfigured Mode (Easiest)
One call — render() — returns a complete, production-ready Widget tree. The SDK handles all screens, navigation, data fetching, and state management internally.
import 'package:flutter/material.dart';
import 'package:luqta_sdk/luqta_sdk.dart';
class LuqtaPage extends StatefulWidget {
const LuqtaPage({super.key});
@override
State<LuqtaPage> createState() => _LuqtaPageState();
}
class _LuqtaPageState extends State<LuqtaPage> {
LuqtaClient? _client;
bool _ready = false;
@override
void initState() {
super.initState();
_init();
}
Future<void> _init() async {
_client = LuqtaClient(
config: LuqtaConfig(
mode: LuqtaMode.preconfigured,
apiKey: 'your-api-key',
appId: 'your-app-id',
production: false, // set true for production
locale: 'en', // 'en' or 'ar'
rtl: false,
branding: BrandingConfig(
primaryColor: Color(0xFF5304FB),
),
// Optional: show floating profile button
showProfileIcon: true,
// Optional: auto-sync first-time users
userProfile: UserProfile(
name: 'John Doe',
email: 'john@example.com',
policyAccept: true,
),
onAction: (action) => debugPrint('Action: ${action['type']}'),
onError: (error) => debugPrint('Error: $error'),
),
);
await _client!.initializeSdk();
await _client!.syncAndInitializeUser(UserProfile(
email: 'john@example.com',
policyAccept: true,
));
setState(() => _ready = true);
}
@override
Widget build(BuildContext context) {
if (!_ready) {
return const Scaffold(
body: Center(child: CircularProgressIndicator()),
);
}
return Scaffold(body: _client!.render());
}
}
What render() gives you
- Contest carousel with horizontal swipe
- Contest detail pages with level list
- Level completion flows (text, QR, link, image, quiz, webhook)
- Private contest access-code bottom sheet
- Progress tracking and congratulation dialogs
- Level/contest availability alerts (not started yet, already ended)
- Draggable profile icon with stats sheet (if
showProfileIcon: true) - All navigation and animations
2. Custom Mode (Full Control)
Use the SDK as a pure API layer and build your own UI.
Setup
final client = LuqtaClient(
config: LuqtaConfig(
apiKey: 'your-api-key',
appId: 'your-app-id',
),
);
await client.initializeSdk();
await client.syncAndInitializeUser(UserProfile(
email: 'user@example.com',
policyAccept: true,
));
API Services
// Contests
final response = await client.contests.getAll();
final contests = response.data.items
.map((e) => Contest.fromJson(e))
.toList();
await client.contests.participate(123);
await client.contests.participate(123, accessCode: 'PRIV-CODE');
await client.contests.compete(123); // mark completed
// Levels
await client.levels.complete(456, data: {'textContent': 'my answer'});
await client.levels.complete(456, data: {'qrCode': 'scanned-value'});
await client.levels.complete(456, data: {'link': 'https://example.com'});
await client.levels.completeWithImage(456, 'https://cdn.example.com/photo.jpg');
await client.levels.completeClientWebhook(456, variables: [
{'variable_name': 'email', 'value': 'user@example.com'},
]);
// Quiz
final quiz = await client.quiz.start(quizId, levelId);
final result = await client.quiz.submitAnswer(attemptId, questionId, optionId, levelId);
// Profile
final profile = await client.profile.get();
// Rewards
final rewards = await client.rewards.getAll();
// Notifications
final notifications = await client.notifications.getAll();
await client.notifications.markAsRead(notificationId);
Using individual widgets
// Ready-made contest list screen
ContestsScreen(
locale: 'en',
showSeeAllButton: true,
onFetchContests: ({required int page, required int limit}) async {
final res = await client.contests.getAll();
return res.data.items.map((e) => Contest.fromJson(e)).toList();
},
onContestTap: (contest) => _openDetail(contest),
)
// Contest detail screen
ContestDetailScreen(
contest: contest,
locale: 'en',
onBack: () => Navigator.pop(context),
onFetchContestDetails: (id) async {
final res = await client.getContestDetailsProgress(id);
return Contest.fromJson(res['data']);
},
onJoinContest: (id, accessCode) async {
await client.contests.participate(id, accessCode: accessCode);
final res = await client.getContestDetailsProgress(id);
return Contest.fromJson(res['data']);
},
onCompleteLevel: (levelId, type, {
textContent, qrCode, link, imageUrl, webhookPayload,
}) async {
final res = await client.levels.complete(levelId, data: {
if (textContent != null) 'textContent': textContent,
if (qrCode != null) 'qrCode': qrCode,
if (link != null) 'link': link,
});
return res['success'] == true;
},
)
Configuration
LuqtaConfig Options
| Parameter | Type | Default | Description |
|---|---|---|---|
apiKey |
String |
required | Your Luqta API key |
appId |
String |
required | Your application ID |
mode |
LuqtaMode |
custom |
custom or preconfigured |
production |
bool |
false |
Use production endpoint |
user |
LuqtaUser? |
null |
User identification |
userProfile |
UserProfile? |
null |
Full profile for auto-sync on first run |
branding |
BrandingConfig? |
null |
UI branding (preconfigured mode) |
locale |
String |
'en' |
'en' or 'ar' |
rtl |
bool |
false |
Right-to-left layout |
showProfileIcon |
bool |
false |
Show draggable profile button |
zeroStorage |
bool |
false |
Hash all PII server-side |
timeout |
Duration |
30s |
HTTP request timeout |
headers |
Map<String, String>? |
null |
Extra HTTP headers |
onAction |
Function? |
null |
Action event callback |
onError |
Function? |
null |
Error event callback |
User Identification
At least one identifier is required. Priority for hash lookup: uuid → username → email → phoneNumber.
// by email
LuqtaUser(email: 'user@example.com')
// by phone (international format)
LuqtaUser(phoneNumber: '+923001234567')
// by username
LuqtaUser(username: 'john_doe')
// by UUID (v4)
LuqtaUser(uuid: '550e8400-e29b-41d4-a716-446655440000')
// multiple identifiers
LuqtaUser(
email: 'user@example.com',
username: 'john_doe',
uuid: '550e8400-e29b-41d4-a716-446655440000',
)
Branding
BrandingConfig(
primaryColor: Color(0xFF5304FB),
secondaryColor: Color(0xFF8F67FD),
backgroundColor: Colors.white,
textColor: Colors.black87,
borderRadius: 12.0,
fontFamily: 'Poppins, sans-serif',
)
Localization & RTL
LuqtaConfig(
locale: 'ar', // Arabic
rtl: true, // right-to-left layout
)
Use translations in custom UI:
final label = LuqtaTranslations.translate('contests.title', locale: 'ar');
// → "المسابقات"
Zero Storage Mode
When enabled, the backend hashes every PII field using SHA-256 — no plaintext is ever written to any column.
LuqtaConfig(
apiKey: 'your-api-key',
appId: 'your-app-id',
zeroStorage: true,
)
await client.syncAndInitializeUser(UserProfile(
email: 'user@example.com',
name: 'John Doe',
));
// → Only sdk_hash_user is stored; all PII columns remain null.
Re-syncing with zeroStorage: true automatically clears any previously stored plaintext PII.
Profile Icon
When showProfileIcon: true and the user is initialized, a draggable circular button appears (bottom-right corner). Tapping it opens a bottom sheet showing the user's name, contact info, total points, and contest statistics.
LuqtaConfig(
showProfileIcon: true,
// other options …
)
The icon is only rendered in preconfigured mode (render()). In custom mode, call client.profile.get() directly and build your own profile UI.
API Reference
Client Methods
| Method | Description |
|---|---|
initializeSdk() |
Obtain SDK-level auth token |
initializeUser() |
Obtain user-level auth token (requires prior syncUser) |
syncUser(profile) |
Push user data to backend |
syncAndInitializeUser(profile) |
Sync and initialize in one call (recommended for first-time users) |
tryRestoreSession() |
Rehydrate tokens from secure storage (called automatically) |
isInitialized() |
Returns true when user token is active |
hasUserToken() |
Async check for persisted user token |
render() |
Returns pre-built UI Widget (preconfigured mode only) |
getContestDetailsProgress(id) |
Fetch contest with user progress (dual-auth endpoint) |
getContestDetailsApp(id) |
Fetch contest details (SDK-only endpoint) |
post(endpoint, body) |
Low-level authenticated POST |
API Services
// client.contests
client.contests.getAll()
client.contests.participate(id, {accessCode})
client.contests.compete(id)
// client.levels
client.levels.complete(levelId, data: {...})
client.levels.completeWithImage(levelId, imageUrl)
client.levels.completeClientWebhook(levelId, variables: [...])
// client.quiz
client.quiz.start(quizId, levelId)
client.quiz.submitAnswer(attemptId, questionId, optionId, levelId)
// client.profile
client.profile.get()
// client.rewards
client.rewards.getAll()
client.rewards.redeem(rewardId)
// client.notifications
client.notifications.getAll()
client.notifications.markAsRead(id)
UserProfile Fields
UserProfile(
email: 'user@example.com',
phoneNumber: '+923001234567',
name: 'John Doe',
username: 'john_doe', // → sdk_username
userId: 'ext-123', // → sdk_user_id
uuid: '550e8400-...',
country: 'PK',
gender: 'male',
dob: '1990-01-01',
verified: true,
policyAccept: true,
interestedIn: ['sports', 'tech'],
imageUrl: 'https://cdn.example.com/avatar.jpg',
)
Level Types
levelType |
Completion data | Description |
|---|---|---|
text |
{'textContent': '...'} |
Free-text answer |
qr |
{'qrCode': '...'} |
Scanned QR value |
link |
{'link': 'https://...'} |
URL submission |
image |
imageUrl (use completeWithImage) |
Photo upload |
quiz |
Handled by quiz flow | Interactive quiz |
client_webhook |
variables: [...] (use completeClientWebhook) |
Custom form POSTed to client URL |
luqta_webhook |
Automatically handled | Opens Luqta-hosted URL |
level_geolocation |
Handled by the hunt flow | Map of hunt points + 3D AR hunt |
Geolocation levels
A geolocation level is a list of hunt points, each with coordinates and a radius. Levels arrive from the API, so a contest can add or change them without an app release — nothing about them is compiled into your build.
In preconfigured mode there is no wiring to do. client.render() dispatches
a level_geolocation level to the hunt flow on its own and hands it the API
client it needs. Your app initializes the SDK and that is the whole integration:
final client = LuqtaClient(
config: LuqtaConfig(
mode: LuqtaMode.preconfigured,
apiKey: 'your-api-key',
appId: 'your-app-id',
),
);
await client.initializeSdk();
await client.syncAndInitializeUser(UserProfile(email: 'user@example.com'));
return client.render(); // geolocation levels included
The SDK renders the "Choose Location" screen (map with every geofence drawn, plus a per-point distance that updates live as the player walks), the first-run "How to Play" interstitial, and the AR hunt itself. It also owns the location watcher, the permission prompts, and the AR engine's assets.
Only Platform setup is on you.
Custom mode. Push the screen yourself and pass a LevelsApi:
Navigator.of(context).push(MaterialPageRoute(
builder: (_) => LevelLocationsScreen(
level: level, // levelType == 'level_geolocation'
levelsApi: client.levels,
locale: 'en',
),
));
Behaviour
- The player must be inside the point's radius to start a hunt. There is one
gate, in
LevelLocationsScreen, and every route into the AR view runs through it. point_areas.is_location_fixed: falseturns the gate off — the level is not tied to its coordinates, so the map and distances are hidden too. Absent meanstrue: every contest written before the flag existed is location-bound.point.direction.enabled: truemakesdirection.targetthe navigation target instead of the point's own coordinates. The radius is still the point's own.- A level with several points stays open until the server reports
is_level_completed; winning one point does not close it.
The SDK watches position on its own. Pass userLat / userLng to
LevelLocationsScreen only if your app already tracks the player and you want
the SDK to use your fix instead.
The AR hunt
Once the player is in range, the hunt itself is a 3D web AR scene — the 8th
Wall world-effect build, which ships inside luqta_sdk. There is no 8th Wall
account to configure, no key to supply, and nothing fetched over the network at
runtime: the SDK serves the engine from its own bundled assets over a loopback
HTTP server and renders the HUD natively on top.
Three hunt modes, chosen per level by point_areas.ar_type:
ar_type |
How it plays | Timed |
|---|---|---|
scan_find |
Objects scattered around the player — find and tap enough of them | 120s |
find_gift |
A single gift that drifts and hides — find it and tap once | untimed |
catch_logos |
Logos falling in lanes — catch them before they land | 120s |
Everything about a scene — how many objects, how far they spawn, how long a
round lasts, even a custom .glb model — comes from point_areas.ar_config on
the level, so a contest can retune a hunt without an app release. Every field is
optional and falls back to that mode's defaults.
Full field reference, engine architecture, the JavaScript bridge messages and AR troubleshooting are in API_REFERENCE.md → Geolocation & AR.
AR levels need
android:usesCleartextTraffic="true"— Android 9+ blocks the loopback request the engine is served over. See Platform setup.
Date Handling
The SDK handles dates returned by the backend in either format:
| Format | Example |
|---|---|
| ISO-8601 string | "2026-05-01T12:00:00.000Z" |
| Epoch milliseconds (Number) | 1746388800000 |
| Epoch seconds (Number) | 1746388800 |
All date fields on Level and Contest are stored as String? internally. Use LevelDateParser (or the built-in availability checks) to work with them:
// Check whether a level is currently available
final available = LevelDateParser.isLevelAvailable(level);
// Parse a raw date string to DateTime
final dt = LevelDateParser.parseDate(level.endDate);
Availability Checks
The SDK automatically evaluates startDate, endDate, and levelTimeline for both levels and contests. When a level has not started yet or has already ended, the pre-built UI shows a localized alert dialog instead of the action button. Contest detail screens similarly gate access when a contest is not active.
In custom mode, check availability manually using the date fields on the model:
// Parse a raw date string/epoch to DateTime
DateTime? parseDate(String? raw) {
if (raw == null || raw.isEmpty) return null;
final ms = int.tryParse(raw);
if (ms != null) {
// Distinguish milliseconds (13-digit) from seconds (10-digit)
return ms > 1e11
? DateTime.fromMillisecondsSinceEpoch(ms)
: DateTime.fromMillisecondsSinceEpoch(ms * 1000);
}
return DateTime.tryParse(raw);
}
// Level availability
final now = DateTime.now();
final start = parseDate(level.startDate);
final end = parseDate(level.endDate ?? level.levelTimeline);
if (start != null && now.isBefore(start)) {
showDialog(/* Level has not started yet */);
} else if (end != null && now.isAfter(end)) {
showDialog(/* Level has ended */);
}
// Contest availability
if (contest.status == 'completed') {
// show "contest ended" message
}
Error Handling
Try / catch
try {
await client.contests.participate(contestId);
} on LuqtaError catch (e) {
print('${e.code}: ${e.message} (HTTP ${e.status})');
} catch (e) {
print('Unexpected error: $e');
}
onError callback
LuqtaConfig(
onError: (error) {
if (error is LuqtaError) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text(error.message)),
);
}
},
)
Token expiry
The SDK detects expired tokens (ERROR_FATAL + "token expired") and silently re-initializes before retrying the failed request once. No action required in your code.
Common Error Codes
| Code | Description |
|---|---|
MISSING_API_KEY |
API key not provided |
MISSING_APP_ID |
App ID not provided |
INVALID_EMAIL_FORMAT |
Invalid email format |
INVALID_PHONE_FORMAT |
Phone not in international format |
RATE_LIMIT_EXCEEDED |
Too many requests |
REQUEST_FAILED |
HTTP request failed |
SDK-USER-001 |
User must be synced before initializing |
ERROR_FATAL |
Fatal server-side error (often token expiry) |
Complete Examples
Example 1: Minimal preconfigured
import 'package:flutter/material.dart';
import 'package:luqta_sdk/luqta_sdk.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) => const MaterialApp(home: LuqtaPage());
}
class LuqtaPage extends StatefulWidget {
const LuqtaPage({super.key});
@override
State<LuqtaPage> createState() => _LuqtaPageState();
}
class _LuqtaPageState extends State<LuqtaPage> {
LuqtaClient? _client;
bool _ready = false;
@override
void initState() {
super.initState();
_init();
}
Future<void> _init() async {
_client = LuqtaClient(
config: LuqtaConfig(
mode: LuqtaMode.preconfigured,
apiKey: 'YOUR_API_KEY',
appId: 'YOUR_APP_ID',
),
);
await _client!.initializeSdk();
await _client!.syncAndInitializeUser(
UserProfile(email: 'user@example.com', policyAccept: true),
);
setState(() => _ready = true);
}
@override
Widget build(BuildContext context) {
if (!_ready) {
return const Scaffold(body: Center(child: CircularProgressIndicator()));
}
return Scaffold(body: _client!.render());
}
}
Example 2: Embed in existing app
class HomePage extends StatelessWidget {
final LuqtaClient client;
const HomePage({super.key, required this.client});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('My App')),
body: Column(
children: [
const MyCustomHeader(),
SizedBox(
height: 320,
child: client.render(), // Luqta contests section
),
const MyOtherContent(),
],
),
);
}
}
Example 3: Custom UI — full control
class CustomContestsPage extends StatelessWidget {
final LuqtaClient client;
const CustomContestsPage({super.key, required this.client});
@override
Widget build(BuildContext context) {
return ContestsScreen(
locale: 'en',
showSeeAllButton: true,
onFetchContests: ({required int page, required int limit}) async {
final res = await client.contests.getAll();
return res.data.items.map((e) => Contest.fromJson(e)).toList();
},
onContestTap: (contest) => Navigator.push(
context,
MaterialPageRoute(
builder: (_) => ContestDetailScreen(
contest: contest,
locale: 'en',
onBack: () => Navigator.pop(context),
onFetchContestDetails: (id) async {
final res = await client.getContestDetailsProgress(id);
return Contest.fromJson(res['data']);
},
onCompleteLevel: (levelId, type,
{textContent, qrCode, link, imageUrl, webhookPayload}) async {
final res = await client.levels.complete(levelId, data: {
if (textContent != null) 'textContent': textContent,
if (qrCode != null) 'qrCode': qrCode,
if (link != null) 'link': link,
});
return res['success'] == true;
},
onJoinContest: (id, code) async {
await client.contests.participate(id, accessCode: code);
final res = await client.getContestDetailsProgress(id);
return Contest.fromJson(res['data']);
},
),
),
),
);
}
}
Available Widgets
Screens
| Widget | Description |
|---|---|
ContestsScreen |
Full contest list (horizontal carousel or vertical) |
ContestDetailScreen |
Contest detail with levels, progress, prizes |
Reusable Widgets
| Widget | Description |
|---|---|
ContestCard |
Contest card for custom lists |
LevelItemView |
Level row with icon, status, points |
QuizWidget |
Interactive quiz with answer flow |
CongratulationDialog |
Level/contest completion celebration |
LuqtaToast |
Toast notifications (renders above bottom sheets) |
Level Completion Widgets
| Widget | Description |
|---|---|
TextLevelView |
Free-text answer input |
QRLevelView |
Camera QR code scanner |
LinkLevelView |
URL submission |
ImageLevelView |
Image capture / upload |
Support
- Bugs & Feature Requests: GitHub Issues
- Email: support@luqta.com
- Documentation: docs.luqta.com
License
MIT License — see LICENSE for details.
Libraries
- luqta_sdk
- Official Flutter SDK for Luqta API.