util/magic library

Classes

D2
D3
Vector2

Constants

CELL_2D → const List<D2>
CELL_3D → const List<D3>
CURL_DX → const double
F3 → const double
G3 → const double
G33 → const double
GRAD_1D → const List<double>
GRAD_2D → const List<D2>
GRAD_3D → const List<D3>
HASH_A → const int
HASH_C → const int
HASH_M → const int
K1 → const double
K2 → const double
LONG_MAX_VALUE → const int
LONG_MIN_VALUE → const int
POINT_SPREAD → const double
W_PRIME → const int
X1_D2 → const int
X1_D4 → const int
X2_D2 → const int
X2_D4 → const int
X3_D4 → const int
X4_D4 → const int
X_PRIME → const int
Y1_D2 → const int
Y1_D4 → const int
Y2_D2 → const int
Y2_D4 → const int
Y3_D4 → const int
Y4_D4 → const int
Y_PRIME → const int
Z1_D2 → const int
Z1_D4 → const int
Z2_D2 → const int
Z2_D4 → const int
Z3_D4 → const int
Z4_D4 → const int
Z_PRIME → const int

Functions

compute<I>(I t) Future<void>
computeIsolate<I, O>(IsolateComputer<I, O> isolateComputer, I input) Future<O>

Typedefs

IsolateComputer<I, O> = Future<O> Function(I i)