sc8 function
Implementation
double sc8(double x, double z, double r, NoisePlane n) {
return ((n.noise2(x + ((r * MAGIC[1]) - (r * MAGIC[0])), z + ((r * MAGIC[0]) + (r * MAGIC[1]))))
+(n.noise2(x + ((r * MAGIC[28]) - (r * MAGIC[28])), z + ((r * MAGIC[28]) + (r * MAGIC[28]))))
+(n.noise2(x + ((r * MAGIC[7]) - (r * MAGIC[1])), z + ((r * MAGIC[1]) + (r * MAGIC[7]))))
+(n.noise2(x + ((r * MAGIC[29]) - (r * MAGIC[28])), z + ((r * MAGIC[28]) + (r * MAGIC[29]))))
+(n.noise2(x + ((r * MAGIC[3]) - (r * MAGIC[2])), z + ((r * MAGIC[2]) + (r * MAGIC[3]))))
+(n.noise2(x + ((r * MAGIC[29]) - (r * MAGIC[29])), z + ((r * MAGIC[29]) + (r * MAGIC[29]))))
+(n.noise2(x + ((r * MAGIC[8]) - (r * MAGIC[3])), z + ((r * MAGIC[3]) + (r * MAGIC[8]))))
+(n.noise2(x + ((r * MAGIC[28]) - (r * MAGIC[29])), z + ((r * MAGIC[29]) + (r * MAGIC[28])))))*0.125;
}