sc6 function

double sc6(
  1. double x,
  2. double z,
  3. double r,
  4. NoisePlane n,
)

Implementation

double sc6(double x, double z, double r, NoisePlane n) {
 return ((n.noise2(x + ((r * MAGIC[1]) - (r * MAGIC[0])), z + ((r * MAGIC[0]) + (r * MAGIC[1]))))
 +(n.noise2(x + ((r * MAGIC[15]) - (r * MAGIC[4])), z + ((r * MAGIC[4]) + (r * MAGIC[15]))))
 +(n.noise2(x + ((r * MAGIC[5]) - (r * MAGIC[4])), z + ((r * MAGIC[4]) + (r * MAGIC[5]))))
 +(n.noise2(x + ((r * MAGIC[3]) - (r * MAGIC[2])), z + ((r * MAGIC[2]) + (r * MAGIC[3]))))
 +(n.noise2(x + ((r * MAGIC[5]) - (r * MAGIC[6])), z + ((r * MAGIC[6]) + (r * MAGIC[5]))))
 +(n.noise2(x + ((r * MAGIC[15]) - (r * MAGIC[6])), z + ((r * MAGIC[6]) + (r * MAGIC[15])))))*0.16666667;
  }