sc10 function

double sc10(
  1. double x,
  2. double z,
  3. double r,
  4. NoisePlane n,
)

Implementation

double sc10(double x, double z, double r, NoisePlane n) {
 return ((n.noise2(x + ((r * MAGIC[1]) - (r * MAGIC[0])), z + ((r * MAGIC[0]) + (r * MAGIC[1]))))
 +(n.noise2(x + ((r * MAGIC[39]) - (r * MAGIC[11])), z + ((r * MAGIC[11]) + (r * MAGIC[39]))))
 +(n.noise2(x + ((r * MAGIC[10]) - (r * MAGIC[9])), z + ((r * MAGIC[9]) + (r * MAGIC[10]))))
 +(n.noise2(x + ((r * MAGIC[40]) - (r * MAGIC[9])), z + ((r * MAGIC[9]) + (r * MAGIC[40]))))
 +(n.noise2(x + ((r * MAGIC[12]) - (r * MAGIC[11])), z + ((r * MAGIC[11]) + (r * MAGIC[12]))))
 +(n.noise2(x + ((r * MAGIC[3]) - (r * MAGIC[2])), z + ((r * MAGIC[2]) + (r * MAGIC[3]))))
 +(n.noise2(x + ((r * MAGIC[12]) - (r * MAGIC[13])), z + ((r * MAGIC[13]) + (r * MAGIC[12]))))
 +(n.noise2(x + ((r * MAGIC[40]) - (r * MAGIC[14])), z + ((r * MAGIC[14]) + (r * MAGIC[40]))))
 +(n.noise2(x + ((r * MAGIC[10]) - (r * MAGIC[14])), z + ((r * MAGIC[14]) + (r * MAGIC[10]))))
 +(n.noise2(x + ((r * MAGIC[39]) - (r * MAGIC[13])), z + ((r * MAGIC[13]) + (r * MAGIC[39])))))*0.1;
  }