sc9 function
Implementation
double sc9(double x, double z, double r, NoisePlane n) {
return ((n.noise2(x + ((r * MAGIC[1]) - (r * MAGIC[0])), z + ((r * MAGIC[0]) + (r * MAGIC[1]))))
+(n.noise2(x + ((r * MAGIC[31]) - (r * MAGIC[30])), z + ((r * MAGIC[30]) + (r * MAGIC[31]))))
+(n.noise2(x + ((r * MAGIC[33]) - (r * MAGIC[32])), z + ((r * MAGIC[32]) + (r * MAGIC[33]))))
+(n.noise2(x + ((r * MAGIC[5]) - (r * MAGIC[4])), z + ((r * MAGIC[4]) + (r * MAGIC[5]))))
+(n.noise2(x + ((r * MAGIC[35]) - (r * MAGIC[34])), z + ((r * MAGIC[34]) + (r * MAGIC[35]))))
+(n.noise2(x + ((r * MAGIC[35]) - (r * MAGIC[36])), z + ((r * MAGIC[36]) + (r * MAGIC[35]))))
+(n.noise2(x + ((r * MAGIC[5]) - (r * MAGIC[6])), z + ((r * MAGIC[6]) + (r * MAGIC[5]))))
+(n.noise2(x + ((r * MAGIC[33]) - (r * MAGIC[37])), z + ((r * MAGIC[37]) + (r * MAGIC[33]))))
+(n.noise2(x + ((r * MAGIC[31]) - (r * MAGIC[38])), z + ((r * MAGIC[38]) + (r * MAGIC[31])))))*0.11111111;
}