noise3 method
Implementation
@override
double noise3(double x, double y, double z) {
int x0 = floor(x);
int y0 = floor(y);
int z0 = floor(z);
int x1 = x0 + 1;
int y1 = y0 + 1;
int z1 = z0 + 1;
double xs = 0, ys = 0, zs = 0;
xs = interpHermiteFunc(x - x0);
ys = interpHermiteFunc(y - y0);
zs = interpHermiteFunc(z - z0);
double xf00 =
lerp(valCoord3D(seed, x0, y0, z0), valCoord3D(seed, x1, y0, z0), xs);
double xf10 =
lerp(valCoord3D(seed, x0, y1, z0), valCoord3D(seed, x1, y1, z0), xs);
double xf01 =
lerp(valCoord3D(seed, x0, y0, z1), valCoord3D(seed, x1, y0, z1), xs);
double xf11 =
lerp(valCoord3D(seed, x0, y1, z1), valCoord3D(seed, x1, y1, z1), xs);
double yf0 = lerp(xf00, xf10, ys);
double yf1 = lerp(xf01, xf11, ys);
return lerp(yf0, yf1, zs);
}