Lokalise Flutter SDK

The lokalise_flutter_sdk package provides support for over-the-air translation updates from lokalise.com.

Features

  • .arb to .dart file processor, inspired by and following in the footsteps of flutter gen-l10n.
  • Custom localization class based on AppLocalizations by flutter gen-l10n for seamless replacement.
  • Over-The-Air functionality to deliver your text updates faster.

πŸ“˜ Note on .arb file management

This SDK does not cover managing (downloading and uploading) the .arb files. For that, we recommend our Lokalise CLIv2.

Getting started

You need to have a working Flutter project. To get started with Flutter internationalization, check out the official documentation.

Enabling the Over-The-Air functionality in your project requires the following actions:

  1. Prepare your Lokalise project.
  2. Prepare your Flutter project.
  3. Integrate the SDK into your application.

Preparing your Flutter project

1. Update pubspec.yaml

Add the intl and lokalise_flutter_sdk packages to the pubspec.yaml file:

dependencies:
  flutter:
    sdk: flutter
  flutter_localizations:        # Add this line
    sdk: flutter                # Add this line   
  intl: any                     # Add this line 
  lokalise_flutter_sdk: ^1.3.0  # Add this line

And enable the generate flag, it is found in the flutter section:

# The following section is specific to Flutter.
flutter:
  generate: true # Add this line

πŸ“˜ generate flag clarification

The generate flag is required for enabling the synthetic-package customization option. For more information on how to use this option, please refer to the customization section below.

2. Add the .arb files to the lib/l10n/ directory

Add the ARB files to the lib/l10n/ directory of your Flutter project. We recommend that you download them from Lokalise.

On the Download section, select the Flutter (.arb) format, enable the File structure -> One file per language. Bundle structure: option, and set the value to intl_%LANG_ISO%.%FORMAT%.

Flutter is considered to be an Other platform on Lokalise. Therefore, assign your keys appropriately to the Other platform (learn how).

πŸ“˜ Example .arb file for test purposes

For testing purposes, you can manually add an intl_en.arb file. For example:

{
   "@@locale": "en",
   "helloWorld": "Hello World!",
   "@helloWorld": {
     "description": "The conventional newborn programmer greeting"
   },
   "title": "Yes, this is a title!"
}

Add one ARB file for each locale that you need to support in your Flutter app. Name them using the following pattern: intl_LOCALE.arb. Here's an example of using an intl_es.arb file:

{
   "helloWorld": "Β‘Hola Mundo!"
}

3. Set up the project and generate .dart files

Install dependencies by running:

flutter pub get

Generate the .dart files from the provided .arb files:

dart run lokalise_flutter_sdk:gen-lok-l10n

You should see the generated files in the lib/l10n/generated/ directory.

Integrating the SDK in your app

The package provides Lokalise and Lt classes. The Lt class is generated and the name is customizable.

Lt is used to:

  • Configure the localization in the app using Lt.delegate, Lt.supportedLocales and Lt.localizationsDelegates parameters.
  • Retrieve the translations using Lt.of(context) calls.

Lokalise is used to:

  • Configure a Lokalise project to use with the help of the Lokalise.init method.
  • Retrieve the latest translations using the Lokalise.instance.update() method.

1. Import all necessary packages and classes

import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:lokalise_flutter_sdk/lokalise_flutter_sdk.dart';
import 'l10n/generated/l10n.dart';

2. Configure the Lokalise project in the main function

void main() async { // Due to some implementation details, we require the `main` function to be `async`.
    WidgetsFlutterBinding.ensureInitialized();
    await Lokalise.init(
        projectId: 'Project ID',
        sdkToken: 'Lokalise SDK Token', // Make sure that the `sdkToken` is an SDK token (not an API token or JWT).
        preRelease: true, // Add this only if you want to use prereleases. Use the Bundle freeze functionality in production
    );
    runApp(const MyApp());
}

3. Configure localization in the app widget

class MyApp extends StatelessWidget {
    const MyApp({Key? key}) : super(key: key);

    @override
    Widget build(BuildContext context) {
        return MaterialApp(
            title: 'Lokalise SDK',
            theme: ThemeData(
                primarySwatch: Colors.blue,
            ),
            home: const MyHomePage(),
            // You can use  Lt.localizationsDelegates for shorter declaration of localizationsDelegates
            localizationsDelegates: const [ 
              Lt.delegate, // This adds Lt to the delegate call stack
              GlobalMaterialLocalizations.delegate,
              GlobalWidgetsLocalizations.delegate,
              GlobalCupertinoLocalizations.delegate,
            ],
            supportedLocales: Lt.supportedLocales, // This lists supported locales based on available languages in the generated `.dart` files
        );
    }
}

4. Add the Lokalise.instance.update() call to your initial page

class MyHomePage extends StatefulWidget {
    const MyHomePage({Key? key}) : super(key: key);

    @override
    State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  bool _isLoading = true;

    @override
    void initState() {
        super.initState();
        Lokalise.instance.update().then( // This is an async call, handle it appropriately
            (_) => setState(() => _isLoading = false),
            onError: (error) => setState(() => _isLoading = false),
        );
    }

    @override
    Widget build(BuildContext context) {
        return Scaffold(
            appBar: AppBar(
                title: Text(Lt.of(context).title),
            ),
            body: Center(
              child: _isLoading 
                ? const CircularProgressIndicator() 
                : Center(
                    child: Text(Lt.of(context).helloWorld),
            )),
        );
    }
}

5. (Optional) Updating translations on app resume.

We recommend updating translations every time the app resumes from the background, to achieve that, you can use the WidgetsBindingObserver class implementing didChangeAppLifecycleState method. This will complement the previous step of updating translations on the app start.

class MyHomePage extends StatefulWidget {
    const MyHomePage({Key? key}) : super(key: key);

    @override
    State<MyHomePage> createState() => _MyHomePageState();
}

// Add mixin WidgetsBindingObserver
class _MyHomePageState extends State<MyHomePage> with WidgetsBindingObserver {
    bool _isLoading = true;

    @override
    void initState() {
        super.initState();
        // Add this as observer
        WidgetsBinding.instance.addObserver(this);
        _updateTranslations();
    }

    void _updateTranslations() {
        setState(() => _isLoading = true);
        // Ensures the application has the latest translations
        Lokalise.instance.update().then(
            (_) => setState(() => _isLoading = false),
            onError: (error) => setState(() => _isLoading = false),
            );
    }

    @override
    void didChangeAppLifecycleState(AppLifecycleState state) { //
        super.didChangeAppLifecycleState(state);
        // Update translations on resume event
        if (state == AppLifecycleState.resumed) { 
            _updateTranslations();
        }
    }

    @override
    Widget build(BuildContext context) {
        return Scaffold(
            appBar: AppBar(
                title: Text(Lt.of(context).title), // Gets the translation
            ),
            body: Center(
                child: _isLoading
                    ? const CircularProgressIndicator()
                    : Center(
                        child: Text(Lt.of(context).helloWorld), // Gets the translation
                    ),
            ),
        );
    }
}

The resulting app

πŸ“˜ Sample app

You can also find a sample Flutter app with the integrated SDK on GitHub.

Here's a full example that demonstrates usage of the Flutter SDK (important lines are marked with comments):

import 'package:flutter/material.dart';
import 'package:lokalise_flutter_sdk/lokalise_flutter_sdk.dart'; // Imports the SDK
import 'l10n/generated/l10n.dart'; // Imports the generated Lt class

void main() async {
    WidgetsFlutterBinding.ensureInitialized();
    // Configures the SDK
    await Lokalise.init(
        projectId: 'Project ID',
        sdkToken: 'Lokalise SDK Token',
        // Add this only if you want to use prereleases. Use the Bundle freeze functionality in production
        preRelease: true,
    );
    runApp(const MyApp());
}

class MyApp extends StatelessWidget {
    const MyApp({Key? key}) : super(key: key);

    @override
    Widget build(BuildContext context) {
        return MaterialApp(
            title: 'Lokalise SDK',
            theme: ThemeData(
                primarySwatch: Colors.blue,
            ),
            home: const MyHomePage(),
            localizationsDelegates: Lt.localizationsDelegates,
            supportedLocales: Lt.supportedLocales,
        );
    }
}

class MyHomePage extends StatefulWidget {
    const MyHomePage({Key? key}) : super(key: key);

    @override
    State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> with WidgetsBindingObserver {
    bool _isLoading = true;

    @override
    void initState() {
        super.initState();
        WidgetsBinding.instance.addObserver(this);
        _updateTranslations();
    }

    void _updateTranslations() {
        setState(() => _isLoading = true);
        // Ensures the application has the latest translations
        Lokalise.instance.update().then(
            (_) => setState(() => _isLoading = false),
            onError: (error) => setState(() => _isLoading = false),
        );
    }

    @override
    void didChangeAppLifecycleState(AppLifecycleState state) {
        super.didChangeAppLifecycleState(state);
        if (state == AppLifecycleState.resumed) {
            _updateTranslations();
        }
    }

    @override
    Widget build(BuildContext context) {
        return Scaffold(
            appBar: AppBar(
                title: Text(Lt.of(context).title), // Gets the translation
            ),
            body: Center(
                child: _isLoading
                    ? const CircularProgressIndicator()
                    : Center(
                        child: Text(Lt.of(context).helloWorld), // Gets the translation
                    ),
            ),
        );
    }
}

πŸ“˜ Note on updating local translations

After the translations have been changed (lib/l10n/intl_LOCALE.arb), use the dart run lokalise_flutter_sdk:gen-lok-l10n command to regenerate the Dart classes.

Testing

To write your test cases without the need to save data or perform API calls, simply initialize the SDK at the beginning of the test using the initMock method.

await Lokalise.initMock();

This initializer allows for mocking the SDK results through two optional parameters:

  • cachedBundleTranslations: Simulates a previously downloaded bundle that overwrites specified translations.
  • remoteBundleTranslations: Simulates a newly downloaded bundle during the translation update process, overwriting the specified translations.

For example:

await Lokalise.initMock(
    cachedBundleTranslations: {
        const Locale('en'): {'hello': 'Hello world'},
        const Locale('es'): {'hello': 'Hola mundo'},
    },
    remoteBundleTranslations: {
        const Locale('en'): {'hello': 'Hello world 2'},
        const Locale('es'): {'hello': 'Hola mundo 2'},
    },
);

Customization

You can configure the gen-lok-l10n tool by adding a lok-l10n.yaml file in the root folder of your project, it allows you to specify the following:

  • output-class: The Dart class name to use for the output localization and localizations delegate classes. The default is Lt.
  • arb-dir: The directory where the template and translated arb files are located. The default is lib/l10n.
  • output-dir: The directory where the generated localization classes are written. This option is only relevant if you want to generate the localizations code somewhere else in the Flutter project (ignored if synthetic-package is true). If it is not specified the defaults directory is {arb-dir}/generated.
  • output-localization-file: The filename for the output localization and localizations delegate classes. The default is l10n.dart.
  • synthetic-package: Determines whether or not the generated output files will be generated as a synthetic package or at a specified directory in the Flutter project (to use this option is required to enable the generate flag in your pubspec file). This flag is false by default.
    • if it is false, the files will be generated in the directory specified by output-dir (check the behaviour of this property defined above).
    • If it is true, the files will be created in a synthetic package located at .dart_tool/flutter_gen/gen-l10n. To use them, use import 'package:flutter_gen/gen_l10n/l10n.dart';.
  • template-arb-file: The template arb file that is used as the basis for generating the Dart localization and messages files. The default is intl_en.arb.
  • preferred-supported-locales: The list of preferred supported locales for the application. It modifies the order of locales in the supportedLocales property (learn about its importance here). By default, the tool generates the supported locales list alphabetically, always keeping en as the primary language.

For example:

output-class: MyCustomClassName
arb-dir: lokalise/l10n
output-dir: lokalise/l10n/custom
output-localization-file: localizations.dart
preferred-supported-locales: [ en_US ]

Additional details

Bundle freeze

To use the bundle freeze functionality, the SDK uses the version key from the pubspec.yaml located in the Flutter project root.

Given a version: 1.2.3+4 value, 1.2.3 is extracted and passed to the OTA server.

Limitations and known issues

You can check the limitations and workarounds for known issues here.

License

This plugin is licensed under the BSD 3 Clause License.

Copyright (c) Lokalise team.