debugMode property
bool
debugMode
Returns true
if the debug mode is active, false
otherwise.
Implementation
static bool get debugMode => _debugMode;
Sets the debug mode (true
for activating it, false
for disabling it).
If newMode
corresponds to the current state of the debug mode then nothing is done.
If debugFileDirectory
and debugFileName
were not called prior to this method
the debug mode does not get set.
Implementation
static set debugMode(final bool newMode) {
if (_debugMode == newMode) {
print(
'[LogLogger]: The debug mode is already ${newMode ? 'enabled' : 'disabled'}.',
);
return;
}
print(
'[LogLogger]: The file path is ${_filePathIsCorrect ? "" : "not "}correctly formed.',
);
if (newMode && !_filePathIsCorrect) {
throw DebugFileNotSetException(
'The debug mode was requested but the path provided (path = \'${join(_debugFileDirectory, _debugFileName)}\') was not valid.',
);
}
_debugMode = newMode;
if (_debugMode) {
print(
"[LogLogger]: Switching ${_registeredLoggers.keys.length} registered loggers to both console and file loggers.",
);
for (final label in _registeredLoggers.keys) {
_registeredLoggers[label]!.close();
_registeredLoggers.update(label, (_) => _consoleAndFileLogger(label));
}
} else {
print(
"[LogLogger]: Switching ${_registeredLoggers.keys.length} registered loggers to console only loggers.",
);
for (final className in _registeredLoggers.keys) {
_registeredLoggers[className]!.close();
_registeredLoggers.update(className, (_) => _consoleLogger(className));
}
}
}