local_auth
This Flutter plugin provides means to perform local, on-device authentication of the user.
On supported devices, this includes authentication with biometrics such as fingerprint or facial recognition.
| Android | iOS | macOS | Windows | |
|---|---|---|---|---|
| Support | SDK 24+ | 13.0+ | 10.15+ | Windows 10+ |
Setup
- Android: Please see the
local_auth_androidREADME. - iOS/macOS: Please see the
local_auth_darwinREADME.
Usage
Device Capabilities
To check whether there is local authentication available on this device or not,
call canCheckBiometrics (if you need biometrics support) and/or
isDeviceSupported() (if you just need some device-level authentication):
import 'package:local_auth/local_auth.dart';
// ···
final LocalAuthentication auth = LocalAuthentication();
// ···
final bool canAuthenticateWithBiometrics = await auth.canCheckBiometrics;
final bool canAuthenticate =
canAuthenticateWithBiometrics || await auth.isDeviceSupported();
Currently the following biometric types are implemented:
- BiometricType.face
- BiometricType.fingerprint
- BiometricType.weak
- BiometricType.strong
Enrolled Biometrics
canCheckBiometrics only indicates whether hardware support is available, not
whether the device has any biometrics enrolled. To get a list of enrolled
biometrics, call getAvailableBiometrics().
The types are device-specific and platform-specific, and other types may be added in the future, so when possible you should not rely on specific biometric types and only check that some biometric is enrolled:
final List<BiometricType> availableBiometrics = await auth
.getAvailableBiometrics();
if (availableBiometrics.isNotEmpty) {
// Some biometrics are enrolled.
}
if (availableBiometrics.contains(BiometricType.strong) ||
availableBiometrics.contains(BiometricType.face)) {
// Specific types of biometrics are available.
// Use checks like this with caution!
}
Options
Requiring Biometrics
The authenticate() method uses biometric authentication when possible, but
by default also allows fallback to pin, pattern, or passcode. To require
biometric authentication, set biometricOnly to true.
final bool didAuthenticate = await auth.authenticate(
localizedReason: 'Please authenticate to show account balance',
biometricOnly: true,
);
Note: biometricOnly is not supported on Windows since the Windows implementation's underlying API (Windows Hello) doesn't support selecting the authentication method.
Background Handling
On mobile platforms, authentication may be canceled by the system if the app
is backgrounded. This might happen if the user receives a phone call before
they get a chance to authenticate, for example. Setting
persistAcrossBackgrounding to true will cause the plugin to instead wait until
the app is foregrounded again, retry the authentication, and only return once
that new attempt completes.
Dialog customization
If you want to customize the messages in the system dialogs, you can pass
AuthMessages for each platform you support. These are platform-specific, so
you will need to depend on and import the platform-specific implementation
packages. For instance, to customize Android and iOS:
import 'package:local_auth_android/local_auth_android.dart';
import 'package:local_auth_darwin/local_auth_darwin.dart';
// ···
final bool didAuthenticate = await auth.authenticate(
localizedReason: 'Please authenticate to show account balance',
authMessages: const <AuthMessages>[
AndroidAuthMessages(
signInTitle: 'Oops! Biometric authentication required!',
cancelButton: 'No thanks',
),
IOSAuthMessages(cancelButton: 'No thanks'),
],
);
See the platform-specific classes for details about what can be customized on each platform.
Exceptions
authenticate throws LocalAuthExceptions in most failure cases. See
LocalAuthExceptionCodes for known error codes that you may want to have
specific handling for. For example:
import 'package:local_auth/local_auth.dart';
// ···
final LocalAuthentication auth = LocalAuthentication();
// ···
try {
final bool didAuthenticate = await auth.authenticate(
localizedReason: 'Please authenticate to show account balance',
);
// ···
} on LocalAuthException catch (e) {
if (e.code == LocalAuthExceptionCode.noBiometricHardware) {
// Add handling of no hardware here.
} else if (e.code == LocalAuthExceptionCode.temporaryLockout ||
e.code == LocalAuthExceptionCode.biometricLockout) {
// ...
} else {
// ...
}
}