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Managed mode
Use LoadSwitch.managed when your widget tree owns the current value and the
switch should manage its own loading lifecycle around an async toggle.
bool value = false;
Future<bool> _toggle() async {
await Future.delayed(const Duration(seconds: 2));
return !value;
}
LoadSwitch.managed(
value: value,
onToggle: _toggle,
onChanged: (nextValue) {
setState(() {
value = nextValue;
});
},
onTap: (currentValue) {
debugPrint('Tapped while value was $currentValue');
},
)
Controlled mode
Use LoadSwitch.controlled when an external LoadSwitchController owns the
widget state.
final controller = LoadSwitchController(initialValue: false);
LoadSwitch.controlled(
controller: controller,
onToggle: () async {
await Future.delayed(const Duration(seconds: 1));
return !controller.value;
},
onChanged: (nextValue) {
debugPrint('Controller updated to $nextValue');
},
onError: (error, stackTrace) {
debugPrint('Toggle failed: $error');
},
)
Styling
LoadSwitch.managed(
value: value,
onToggle: _toggle,
onChanged: (nextValue) => setState(() => value = nextValue),
curveIn: Curves.easeInBack,
curveOut: Curves.easeOutBack,
switchAnimationDuration: const Duration(milliseconds: 500),
spinnerAnimationDuration: const Duration(milliseconds: 900),
switchDecoration: (value, isActive) => BoxDecoration(
color: isActive
? value
? Colors.green[100]
: Colors.red[100]
: Colors.grey[300],
borderRadius: BorderRadius.circular(30),
),
thumbDecoration: (value, isActive) => BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(30),
boxShadow: [
BoxShadow(
color: isActive
? value
? Colors.green.withValues(alpha: 0.2)
: Colors.red.withValues(alpha: 0.2)
: Colors.grey,
blurRadius: 7,
offset: const Offset(0, 3),
),
],
),
spinColor: (value) => value
? const Color.fromARGB(255, 41, 232, 31)
: const Color.fromARGB(255, 255, 77, 77),
)
Accessibility
The switch ships with switch-style semantics, keyboard activation (Enter and
Space) and a focus indicator. Inactive switches stay reachable by keyboard so
onTap can explain why they cannot be toggled, exactly as it does for taps.
LoadSwitch.managed(
value: value,
isActive: hasAccount,
onToggle: _toggle,
onChanged: (nextValue) => setState(() => value = nextValue),
onTap: (_) => _showReason(),
focusNode: _focusNode,
autofocus: true,
focusColor: Colors.indigo,
semanticLabel: 'Notifications',
loadingSemanticHint: 'Saving your preference',
disabledSemanticHint: 'Sign in to change this',
)
The thumb is aligned directionally, so the switch mirrors itself automatically in right-to-left locales.
Controller features
You can use the LoadSwitchController to control and listen to the switch's state.
| Feature | Description |
|---|---|
toggle() |
Toggle the switch value programmatically |
executeWithLoading(onToggle) |
Run an async operation with automatic loading state management |
value (get/set) |
Get or set the current switch value |
isLoading (get/set) |
Get or set the loading state |
isActive (get/set) |
Get or set whether the switch is active |
addListener(listener) |
Listen to state changes in the controller |
clearLoadingAfterFrame() |
Clear loading from widget teardown, notifying after the frame |
dispose() |
Clean up resources when no longer needed |
Spin styles
The library extends flutter_spinkit internally adding some fancy spin animations. Keep in mind you can also edit the thumbDecoration & switchDecoration for different color & shapes. The examples have the default circular thumb with white color. The default style is SpinStyle.material.
SpinStyle.material and SpinStyle.cupertino render the platform's own
indicators, which animate at a fixed rate, so spinnerAnimationDuration only
affects the remaining SpinKit backed styles.
| material | cupertino | chasingDots |
|---|---|---|
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| circle | cubeGrid | dancingSquare |
|---|---|---|
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| doubleBounce | dualRing | fadingCircle |
|---|---|---|
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| fadingCube | fadingFour | fadingGrid |
|---|---|---|
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| foldingCube | hourGlass | pianoWave |
|---|---|---|
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| pouringHourGlass | pulse | pulsingGrid |
|---|---|---|
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| pumpingHeart | ring | ripple |
|---|---|---|
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| rotatingCircle | rotatingPlain | spinningCircle |
|---|---|---|
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| spinningLines | squareCircle | threeBounce |
|---|---|---|
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| threeInOut | wanderingCubes | waveStart |
|---|---|---|
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| waveCenter | waveEnd | waveSpinner |
|---|---|---|
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Issues / Features
Found a bug or want a new feature? Open an issue in the Github repository of the project.
Migration guide
3.0.0 includes breaking API changes. Use the mapping below to migrate from
2.x.
1. Pick the right constructor
Old:
LoadSwitch(
value: value,
future: _toggle,
onChange: (nextValue) {
setState(() {
value = nextValue;
});
},
)
New managed mode:
LoadSwitch.managed(
value: value,
onToggle: _toggle,
onChanged: (nextValue) {
setState(() {
value = nextValue;
});
},
)
New controlled mode:
final controller = LoadSwitchController(initialValue: false);
LoadSwitch.controlled(
controller: controller,
onToggle: () async => !controller.value,
onChanged: (nextValue) {
debugPrint('Updated to $nextValue');
},
)
2. Rename the changed parameters
2.x |
3.0.0 |
|---|---|
future |
onToggle |
onChange |
onChanged |
animationDuration |
switchAnimationDuration |
If you were relying on spinner speed customization, use
spinnerAnimationDuration.
3. Update onError
Old:
onError: (error) {
debugPrint(error.toString());
},
New:
onError: (error, stackTrace) {
debugPrint(error.toString());
},
4. Decoration callbacks keep the two-argument signature
Use:
switchDecoration: (value, isActive) => ...,
thumbDecoration: (value, isActive) => ...,
If your older code only used value, add the unused isActive parameter.
5. Minimum supported SDKs changed
3.0.0 now requires:
- Dart
>=3.6.0 <4.0.0 - Flutter
>=3.27.0
6. Controller API note
LoadSwitchController.executeWithLoading(...) now uses the same naming as the
widget API:
controller.executeWithLoading(
() async => true,
onChanged: (value) {},
onError: (error, stackTrace) {},
);
































