Pulse class
key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backward curve: curve for the animation infinite: loops the animation until the widget is destroyed
- Inheritance
Constructors
- Pulse({dynamic key, required Widget child, Duration duration = const Duration(milliseconds: 1000), Duration delay = const Duration(milliseconds: 0), bool infinite = false, dynamic controller(AnimationController)?, bool manualTrigger = false, bool animate = true, dynamic onFinish(AnimateDoDirection direction)?, Curve curve = Curves.easeOut})
Properties
- animate → bool
-
final
- child → Widget
-
final
- controller → dynamic Function(AnimationController)?
-
final
- curve → Curve
-
final
- delay → Duration
-
final
- duration → Duration
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- infinite → bool
-
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- manualTrigger → bool
-
final
- onFinish → dynamic Function(AnimateDoDirection direction)?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → PulseState -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited