Face constructor
Face({
- required Rect boundingBox,
- required Map<
FaceLandmarkType, FaceLandmark?> landmarks, - required Map<
FaceContourType, FaceContour?> contours, - double? headEulerAngleX,
- double? headEulerAngleY,
- double? headEulerAngleZ,
- double? leftEyeOpenProbability,
- double? rightEyeOpenProbability,
- double? smilingProbability,
- int? trackingId,
Implementation
Face({
required this.boundingBox,
required this.landmarks,
required this.contours,
this.headEulerAngleX,
this.headEulerAngleY,
this.headEulerAngleZ,
this.leftEyeOpenProbability,
this.rightEyeOpenProbability,
this.smilingProbability,
this.trackingId,
});