Face constructor

Face({
  1. required Rect boundingBox,
  2. required Map<FaceLandmarkType, FaceLandmark?> landmarks,
  3. required Map<FaceContourType, FaceContour?> contours,
  4. double? headEulerAngleX,
  5. double? headEulerAngleY,
  6. double? headEulerAngleZ,
  7. double? leftEyeOpenProbability,
  8. double? rightEyeOpenProbability,
  9. double? smilingProbability,
  10. int? trackingId,
})

Implementation

Face({
  required this.boundingBox,
  required this.landmarks,
  required this.contours,
  this.headEulerAngleX,
  this.headEulerAngleY,
  this.headEulerAngleZ,
  this.leftEyeOpenProbability,
  this.rightEyeOpenProbability,
  this.smilingProbability,
  this.trackingId,
});