bind method

CellChoiceChip bind({
  1. ValueCell<bool>? enabled,
  2. ValueCell<Widget?>? avatar,
  3. ValueCell<Widget>? label,
  4. ValueCell<TextStyle?>? labelStyle,
  5. ValueCell<EdgeInsetsGeometry?>? labelPadding,
  6. ValueCell<double?>? pressElevation,
  7. MutableCell<bool>? selected,
  8. ValueCell<Color?>? selectedColor,
  9. ValueCell<Color?>? disabledColor,
  10. ValueCell<String?>? tooltip,
  11. ValueCell<BorderSide?>? side,
  12. ValueCell<OutlinedBorder?>? shape,
  13. ValueCell<Clip>? clipBehavior,
  14. ValueCell<bool>? autofocus,
  15. ValueCell<WidgetStateProperty<Color?>?>? color,
  16. ValueCell<Color?>? backgroundColor,
  17. ValueCell<EdgeInsetsGeometry?>? padding,
  18. ValueCell<VisualDensity?>? visualDensity,
  19. ValueCell<MaterialTapTargetSize?>? materialTapTargetSize,
  20. ValueCell<double?>? elevation,
  21. ValueCell<Color?>? shadowColor,
  22. ValueCell<Color?>? surfaceTintColor,
  23. ValueCell<IconThemeData?>? iconTheme,
  24. ValueCell<Color?>? selectedShadowColor,
  25. ValueCell<bool?>? showCheckmark,
  26. ValueCell<Color?>? checkmarkColor,
  27. ValueCell<ShapeBorder>? avatarBorder,
  28. ValueCell<BoxConstraints?>? avatarBoxConstraints,
  29. ValueCell<ChipAnimationStyle?>? chipAnimationStyle,
})

Implementation

CellChoiceChip bind({
  ValueCell<bool>? enabled,
  ValueCell<Widget?>? avatar,
  ValueCell<Widget>? label,
  ValueCell<TextStyle?>? labelStyle,
  ValueCell<EdgeInsetsGeometry?>? labelPadding,
  ValueCell<double?>? pressElevation,
  MutableCell<bool>? selected,
  ValueCell<Color?>? selectedColor,
  ValueCell<Color?>? disabledColor,
  ValueCell<String?>? tooltip,
  ValueCell<BorderSide?>? side,
  ValueCell<OutlinedBorder?>? shape,
  ValueCell<Clip>? clipBehavior,
  ValueCell<bool>? autofocus,
  ValueCell<WidgetStateProperty<Color?>?>? color,
  ValueCell<Color?>? backgroundColor,
  ValueCell<EdgeInsetsGeometry?>? padding,
  ValueCell<VisualDensity?>? visualDensity,
  ValueCell<MaterialTapTargetSize?>? materialTapTargetSize,
  ValueCell<double?>? elevation,
  ValueCell<Color?>? shadowColor,
  ValueCell<Color?>? surfaceTintColor,
  ValueCell<IconThemeData?>? iconTheme,
  ValueCell<Color?>? selectedShadowColor,
  ValueCell<bool?>? showCheckmark,
  ValueCell<Color?>? checkmarkColor,
  ValueCell<ShapeBorder>? avatarBorder,
  ValueCell<BoxConstraints?>? avatarBoxConstraints,
  ValueCell<ChipAnimationStyle?>? chipAnimationStyle,
}) =>
    CellChoiceChip(
      enabled: enabled ?? this.enabled,
      avatar: avatar ?? this.avatar,
      label: label ?? this.label,
      labelStyle: labelStyle ?? this.labelStyle,
      labelPadding: labelPadding ?? this.labelPadding,
      pressElevation: pressElevation ?? this.pressElevation,
      selected: selected ?? this.selected,
      selectedColor: selectedColor ?? this.selectedColor,
      disabledColor: disabledColor ?? this.disabledColor,
      tooltip: tooltip ?? this.tooltip,
      side: side ?? this.side,
      shape: shape ?? this.shape,
      clipBehavior: clipBehavior ?? this.clipBehavior,
      autofocus: autofocus ?? this.autofocus,
      color: color ?? this.color,
      backgroundColor: backgroundColor ?? this.backgroundColor,
      padding: padding ?? this.padding,
      visualDensity: visualDensity ?? this.visualDensity,
      materialTapTargetSize:
          materialTapTargetSize ?? this.materialTapTargetSize,
      elevation: elevation ?? this.elevation,
      shadowColor: shadowColor ?? this.shadowColor,
      surfaceTintColor: surfaceTintColor ?? this.surfaceTintColor,
      iconTheme: iconTheme ?? this.iconTheme,
      selectedShadowColor: selectedShadowColor ?? this.selectedShadowColor,
      showCheckmark: showCheckmark ?? this.showCheckmark,
      checkmarkColor: checkmarkColor ?? this.checkmarkColor,
      avatarBorder: avatarBorder ?? this.avatarBorder,
      avatarBoxConstraints: avatarBoxConstraints ?? this.avatarBoxConstraints,
      chipAnimationStyle: chipAnimationStyle ?? this.chipAnimationStyle,
    );