bind method
CellCheckbox
bind({
- ValueCell<
bool> ? enabled, - MutableCell<
bool?> ? value, - ValueCell<
bool> ? tristate, - ValueCell<
MouseCursor?> ? mouseCursor, - ValueCell<
Color?> ? activeColor, - ValueCell<
WidgetStateProperty< ? fillColor,Color?> ?> - ValueCell<
Color?> ? checkColor, - ValueCell<
Color?> ? focusColor, - ValueCell<
Color?> ? hoverColor, - ValueCell<
WidgetStateProperty< ? overlayColor,Color?> ?> - ValueCell<
double?> ? splashRadius, - ValueCell<
MaterialTapTargetSize?> ? materialTapTargetSize, - ValueCell<
VisualDensity?> ? visualDensity, - ValueCell<
FocusNode?> ? focusNode, - ValueCell<
bool> ? autofocus, - ValueCell<
OutlinedBorder?> ? shape, - ValueCell<
BorderSide?> ? side, - ValueCell<
bool> ? isError, - ValueCell<
String?> ? semanticLabel,
Implementation
CellCheckbox bind({
ValueCell<bool>? enabled,
MutableCell<bool?>? value,
ValueCell<bool>? tristate,
ValueCell<MouseCursor?>? mouseCursor,
ValueCell<Color?>? activeColor,
ValueCell<WidgetStateProperty<Color?>?>? fillColor,
ValueCell<Color?>? checkColor,
ValueCell<Color?>? focusColor,
ValueCell<Color?>? hoverColor,
ValueCell<WidgetStateProperty<Color?>?>? overlayColor,
ValueCell<double?>? splashRadius,
ValueCell<MaterialTapTargetSize?>? materialTapTargetSize,
ValueCell<VisualDensity?>? visualDensity,
ValueCell<FocusNode?>? focusNode,
ValueCell<bool>? autofocus,
ValueCell<OutlinedBorder?>? shape,
ValueCell<BorderSide?>? side,
ValueCell<bool>? isError,
ValueCell<String?>? semanticLabel,
}) =>
CellCheckbox(
enabled: enabled ?? this.enabled,
value: value ?? this.value,
tristate: tristate ?? this.tristate,
mouseCursor: mouseCursor ?? this.mouseCursor,
activeColor: activeColor ?? this.activeColor,
fillColor: fillColor ?? this.fillColor,
checkColor: checkColor ?? this.checkColor,
focusColor: focusColor ?? this.focusColor,
hoverColor: hoverColor ?? this.hoverColor,
overlayColor: overlayColor ?? this.overlayColor,
splashRadius: splashRadius ?? this.splashRadius,
materialTapTargetSize:
materialTapTargetSize ?? this.materialTapTargetSize,
visualDensity: visualDensity ?? this.visualDensity,
focusNode: focusNode ?? this.focusNode,
autofocus: autofocus ?? this.autofocus,
shape: shape ?? this.shape,
side: side ?? this.side,
isError: isError ?? this.isError,
semanticLabel: semanticLabel ?? this.semanticLabel,
);