bind method

CellCheckbox bind({
  1. ValueCell<bool>? enabled,
  2. MutableCell<bool?>? value,
  3. ValueCell<bool>? tristate,
  4. ValueCell<MouseCursor?>? mouseCursor,
  5. ValueCell<Color?>? activeColor,
  6. ValueCell<WidgetStateProperty<Color?>?>? fillColor,
  7. ValueCell<Color?>? checkColor,
  8. ValueCell<Color?>? focusColor,
  9. ValueCell<Color?>? hoverColor,
  10. ValueCell<WidgetStateProperty<Color?>?>? overlayColor,
  11. ValueCell<double?>? splashRadius,
  12. ValueCell<MaterialTapTargetSize?>? materialTapTargetSize,
  13. ValueCell<VisualDensity?>? visualDensity,
  14. ValueCell<FocusNode?>? focusNode,
  15. ValueCell<bool>? autofocus,
  16. ValueCell<OutlinedBorder?>? shape,
  17. ValueCell<BorderSide?>? side,
  18. ValueCell<bool>? isError,
  19. ValueCell<String?>? semanticLabel,
})

Implementation

CellCheckbox bind({
  ValueCell<bool>? enabled,
  MutableCell<bool?>? value,
  ValueCell<bool>? tristate,
  ValueCell<MouseCursor?>? mouseCursor,
  ValueCell<Color?>? activeColor,
  ValueCell<WidgetStateProperty<Color?>?>? fillColor,
  ValueCell<Color?>? checkColor,
  ValueCell<Color?>? focusColor,
  ValueCell<Color?>? hoverColor,
  ValueCell<WidgetStateProperty<Color?>?>? overlayColor,
  ValueCell<double?>? splashRadius,
  ValueCell<MaterialTapTargetSize?>? materialTapTargetSize,
  ValueCell<VisualDensity?>? visualDensity,
  ValueCell<FocusNode?>? focusNode,
  ValueCell<bool>? autofocus,
  ValueCell<OutlinedBorder?>? shape,
  ValueCell<BorderSide?>? side,
  ValueCell<bool>? isError,
  ValueCell<String?>? semanticLabel,
}) =>
    CellCheckbox(
      enabled: enabled ?? this.enabled,
      value: value ?? this.value,
      tristate: tristate ?? this.tristate,
      mouseCursor: mouseCursor ?? this.mouseCursor,
      activeColor: activeColor ?? this.activeColor,
      fillColor: fillColor ?? this.fillColor,
      checkColor: checkColor ?? this.checkColor,
      focusColor: focusColor ?? this.focusColor,
      hoverColor: hoverColor ?? this.hoverColor,
      overlayColor: overlayColor ?? this.overlayColor,
      splashRadius: splashRadius ?? this.splashRadius,
      materialTapTargetSize:
          materialTapTargetSize ?? this.materialTapTargetSize,
      visualDensity: visualDensity ?? this.visualDensity,
      focusNode: focusNode ?? this.focusNode,
      autofocus: autofocus ?? this.autofocus,
      shape: shape ?? this.shape,
      side: side ?? this.side,
      isError: isError ?? this.isError,
      semanticLabel: semanticLabel ?? this.semanticLabel,
    );