CellCheckbox constructor
const
CellCheckbox({
- Key? key,
- ValueCell<
bool> enabled = const ValueCell.value(true), - required MutableCell<
bool?> value, - ValueCell<
bool> tristate = const ValueCell.value(false), - ValueCell<
MouseCursor?> ? mouseCursor, - ValueCell<
Color?> ? activeColor, - ValueCell<
WidgetStateProperty< ? fillColor,Color?> ?> - ValueCell<
Color?> ? checkColor, - ValueCell<
Color?> ? focusColor, - ValueCell<
Color?> ? hoverColor, - ValueCell<
WidgetStateProperty< ? overlayColor,Color?> ?> - ValueCell<
double?> ? splashRadius, - ValueCell<
MaterialTapTargetSize?> ? materialTapTargetSize, - ValueCell<
VisualDensity?> ? visualDensity, - ValueCell<
FocusNode?> ? focusNode, - ValueCell<
bool> autofocus = const ValueCell.value(false), - ValueCell<
OutlinedBorder?> ? shape, - ValueCell<
BorderSide?> ? side, - ValueCell<
bool> isError = const ValueCell.value(false), - ValueCell<
String?> ? semanticLabel,
Implementation
const CellCheckbox({
super.key,
this.enabled = const ValueCell.value(true),
required this.value,
this.tristate = const ValueCell.value(false),
this.mouseCursor,
this.activeColor,
this.fillColor,
this.checkColor,
this.focusColor,
this.hoverColor,
this.overlayColor,
this.splashRadius,
this.materialTapTargetSize,
this.visualDensity,
this.focusNode,
this.autofocus = const ValueCell.value(false),
this.shape,
this.side,
this.isError = const ValueCell.value(false),
this.semanticLabel,
});