bind method

CellAnimatedPhysicalModel bind({
  1. ValueCell<Widget>? child,
  2. ValueCell<BoxShape>? shape,
  3. ValueCell<Clip>? clipBehavior,
  4. ValueCell<BorderRadius?>? borderRadius,
  5. ValueCell<double>? elevation,
  6. ValueCell<Color>? color,
  7. ValueCell<bool>? animateColor,
  8. ValueCell<Color>? shadowColor,
  9. ValueCell<bool>? animateShadowColor,
  10. ValueCell<Curve>? curve,
  11. ValueCell<Duration>? duration,
  12. ValueCell<void Function()?>? onEnd,
})

Implementation

CellAnimatedPhysicalModel bind({
  ValueCell<Widget>? child,
  ValueCell<BoxShape>? shape,
  ValueCell<Clip>? clipBehavior,
  ValueCell<BorderRadius?>? borderRadius,
  ValueCell<double>? elevation,
  ValueCell<Color>? color,
  ValueCell<bool>? animateColor,
  ValueCell<Color>? shadowColor,
  ValueCell<bool>? animateShadowColor,
  ValueCell<Curve>? curve,
  ValueCell<Duration>? duration,
  ValueCell<void Function()?>? onEnd,
}) =>
    CellAnimatedPhysicalModel(
      child: child ?? this.child,
      shape: shape ?? this.shape,
      clipBehavior: clipBehavior ?? this.clipBehavior,
      borderRadius: borderRadius ?? this.borderRadius,
      elevation: elevation ?? this.elevation,
      color: color ?? this.color,
      animateColor: animateColor ?? this.animateColor,
      shadowColor: shadowColor ?? this.shadowColor,
      animateShadowColor: animateShadowColor ?? this.animateShadowColor,
      curve: curve ?? this.curve,
      duration: duration ?? this.duration,
      onEnd: onEnd ?? this.onEnd,
    );