bind method
CellAnimatedPhysicalModel
bind({
- ValueCell<
Widget> ? child, - ValueCell<
BoxShape> ? shape, - ValueCell<
Clip> ? clipBehavior, - ValueCell<
BorderRadius?> ? borderRadius, - ValueCell<
double> ? elevation, - ValueCell<
Color> ? color, - ValueCell<
bool> ? animateColor, - ValueCell<
Color> ? shadowColor, - ValueCell<
bool> ? animateShadowColor, - ValueCell<
Curve> ? curve, - ValueCell<
Duration> ? duration, - ValueCell<
void Function()?> ? onEnd,
Implementation
CellAnimatedPhysicalModel bind({
ValueCell<Widget>? child,
ValueCell<BoxShape>? shape,
ValueCell<Clip>? clipBehavior,
ValueCell<BorderRadius?>? borderRadius,
ValueCell<double>? elevation,
ValueCell<Color>? color,
ValueCell<bool>? animateColor,
ValueCell<Color>? shadowColor,
ValueCell<bool>? animateShadowColor,
ValueCell<Curve>? curve,
ValueCell<Duration>? duration,
ValueCell<void Function()?>? onEnd,
}) =>
CellAnimatedPhysicalModel(
child: child ?? this.child,
shape: shape ?? this.shape,
clipBehavior: clipBehavior ?? this.clipBehavior,
borderRadius: borderRadius ?? this.borderRadius,
elevation: elevation ?? this.elevation,
color: color ?? this.color,
animateColor: animateColor ?? this.animateColor,
shadowColor: shadowColor ?? this.shadowColor,
animateShadowColor: animateShadowColor ?? this.animateShadowColor,
curve: curve ?? this.curve,
duration: duration ?? this.duration,
onEnd: onEnd ?? this.onEnd,
);