init method
void
init()
Initializes the particle effect by resetting all the particles and assigning a random color from the palette.
Implementation
void init() {
if (palette == null) return;
for (int i = 0; i < numParticles; i++) {
var color = Rnd.getItem(palette!.colors!);
particles[i] = Particle(color: color, shape: shape.drawType);
resetParticle(i);
}
}