GlassEffect constructor

const GlassEffect({
  1. required LiquidShape shape,
  2. required LiquidGlassSettings settings,
  3. required double interactionIntensity,
  4. required Widget child,
  5. GlassQuality quality = GlassQuality.standard,
  6. double densityFactor = 0.0,
  7. GlobalKey<State<StatefulWidget>>? backgroundKey,
  8. double ambientRim = 0.1,
  9. double baseAlphaMultiplier = 0.2,
  10. double edgeAlphaMultiplier = 0.4,
  11. double rimThickness = 0.5,
  12. double rimSmoothing = 1.5,
  13. Key? key,
})

Implementation

const GlassEffect({
  required this.shape,
  required this.settings,
  required this.interactionIntensity,
  required this.child,
  this.quality = GlassQuality.standard,
  this.densityFactor = 0.0,
  this.backgroundKey,
  this.ambientRim = 0.1,
  this.baseAlphaMultiplier = 0.2,
  this.edgeAlphaMultiplier = 0.4,
  this.rimThickness = 0.5,
  this.rimSmoothing = 1.5,
  super.key,
});