GlassEffect constructor
const
GlassEffect({
- required LiquidShape shape,
- required LiquidGlassSettings settings,
- required double interactionIntensity,
- required Widget child,
- GlassQuality quality = GlassQuality.standard,
- double densityFactor = 0.0,
- GlobalKey<
State< ? backgroundKey,StatefulWidget> > - double ambientRim = 0.1,
- double baseAlphaMultiplier = 0.2,
- double edgeAlphaMultiplier = 0.4,
- double rimThickness = 0.5,
- double rimSmoothing = 1.5,
- Key? key,
Implementation
const GlassEffect({
required this.shape,
required this.settings,
required this.interactionIntensity,
required this.child,
this.quality = GlassQuality.standard,
this.densityFactor = 0.0,
this.backgroundKey,
this.ambientRim = 0.1,
this.baseAlphaMultiplier = 0.2,
this.edgeAlphaMultiplier = 0.4,
this.rimThickness = 0.5,
this.rimSmoothing = 1.5,
super.key,
});