GlassBackgroundSource class
Marks a widget as the texture capture source for the nearest LiquidGlassScope.
Wraps child in a RepaintBoundary tagged with the scope's GlobalKey. Descendant GlassEffect widgets (e.g. GlassCard, GlassSegmentedControl) will sample this boundary every frame to produce real background colour absorption on Skia and Web paths, simulating true physical glass.
On Impeller with GlassQuality.premium, this is not needed — the native
scene graph handles color absorption and refraction without a captured boundary.
If enabled is false, the widget will not inject a RepaintBoundary and will simply return its child, allowing GlassAdaptiveScope to disable sampling gracefully during high GPU load.
Typically you do not use this directly. Use GlassPage at the root of your route.
GlassPage(
background: Image.asset('wallpaper.jpg', fit: BoxFit.cover),
child: Scaffold(...),
)
Or manually, for granular control:
GlassBackgroundSource(
enabled: true,
child: Image.asset('wallpaper.jpg'),
)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- GlassBackgroundSource
Constructors
- GlassBackgroundSource({required Widget child, bool enabled = true, Key? key})
-
const
Properties
- child → Widget
-
final
- enabled → bool
-
Whether the background should be captured into a texture.
If false, glass surfaces will fall back to a synthetic frosted tint.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited