useOwnLayer property
Whether to create its own layer or use grouped glass within an existing layer.
-
false(default): Uses LiquidGlass.grouped, must be inside a LiquidGlassLayer. This is more performant when you have multiple glass elements that can share the same rendering context. -
true: Uses LiquidGlass.withOwnLayer, can be used anywhere. Creates an independent glass rendering context for this button.
Defaults to false.
Implementation
final bool useOwnLayer;