GlassShadow class abstract final

Default light-mode glass shadow values, matching iOS 26 elevation.

Used by AdaptiveGlass and the internal tab indicator and search pill components. Centralised here to prevent drift between the independent shadow wrappers.

These shadows are inverse-clipped so they only appear outside the glass boundary, preventing the glass from blurring its own shadow.

Usage

// Use the defaults
GlassShadow.defaults

// Scale the defaults
GlassShadow.scaled(1.5) // 50% stronger

// Disable shadows
GlassShadow.scaled(0.0) // empty list

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

scaled(double elevation) List<BoxShadow>
Returns the default shadows scaled by elevation.

Constants

contact → const BoxShadow
The default contact shadow (≈2% black, 2px blur, 1px y-offset).
defaults → const List<BoxShadow>
The unscaled default shadow list: elevation + contact.
elevation → const BoxShadow
The default elevation shadow (≈6% black, 8px blur, 2px y-offset).