AdaptiveLiquidGlassLayer class
An adaptive liquid glass layer that provides a glass background with proper fallback handling across all platforms.
This is a custom replacement for LiquidGlassLayer that uses AdaptiveGlass
for rendering, ensuring the background uses the lightweight shader on web/Skia
instead of falling back to FakeGlass.
Fallback chain for background:
- Premium + Impeller → Full shader (best quality) + blending support
- Premium + Skia/web → Lightweight shader (not FakeGlass!)
- Standard → Lightweight shader
Blending:
blendAmountparameter only works on Impeller (requires full renderer)- On Skia, blending is ignored (widgets render separately)
- This matches chromatic aberration behavior (Impeller-only features)
Usage:
AdaptiveLiquidGlassLayer(
settings: LiquidGlassSettings(...),
quality: GlassQuality.premium,
shape: LiquidRoundedSuperellipse(borderRadius: 32),
blendAmount: 10.0, // Impeller-only
child: YourContent(),
)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- AdaptiveLiquidGlassLayer
Constructors
- AdaptiveLiquidGlassLayer({required Widget child, LiquidShape shape = const LiquidRoundedSuperellipse(borderRadius: 0), LiquidGlassSettings settings = const LiquidGlassSettings(), GlassQuality quality = GlassQuality.standard, Clip clipBehavior = Clip.antiAlias, double blendAmount = 10.0, Key? key})
-
const
Properties
- blendAmount → double
-
Blend amount for smooth glass transitions (Impeller-only).
final
- child → Widget
-
The widget to display inside the glass layer.
final
- clipBehavior → Clip
-
Clip behavior for the glass shape.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- quality → GlassQuality
-
Rendering quality for the glass effect.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- settings → LiquidGlassSettings
-
Glass effect settings for the background.
final
- shape → LiquidShape
-
The shape of the glass background.
final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited