AdaptiveGlass class

Adaptive glass widget that intelligently chooses between premium and lightweight shaders based on renderer capabilities.

Fallback chain:

  1. Premium quality + Impeller available → Full shader (best quality)
  2. Premium quality + Skia/web → Lightweight shader (our calibrated shader)
  3. Standard quality → Always lightweight shader
  4. If lightweight shader fails → FakeGlass (final fallback)

This ensures users never see FakeGlass unless absolutely necessary.

Inheritance

Constructors

AdaptiveGlass({required LiquidShape shape, required LiquidGlassSettings settings, required Widget child, GlassQuality quality = GlassQuality.standard, bool useOwnLayer = true, Clip clipBehavior = Clip.antiAlias, bool allowElevation = true, double glowIntensity = 0.0, Key? key})
const

Properties

allowElevation bool
Whether to allow "Specular Elevation" when in a grouped context. Should be true for interactive objects (buttons) and false for layers/containers.
final
child Widget
final
clipBehavior Clip
final
glowIntensity double
Interactive glow intensity for Skia/Web (0.0-1.0).
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
quality GlassQuality
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
settings LiquidGlassSettings
final
shape LiquidShape
final
useOwnLayer bool
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

grouped({required LiquidShape shape, required Widget child, GlassQuality quality = GlassQuality.standard, Clip clipBehavior = Clip.antiAlias, double glowIntensity = 0.0}) Widget
Static helper to render glass in a grouped context without creating a new layer. This is the adaptive replacement for LiquidGlass.grouped.