GlassThemeData.simple constructor
GlassThemeData.simple({})
Creates glass theme data from a flat set of common properties.
This is the recommended constructor for most apps. It applies the
same settings and quality to both light and dark modes using the
library's built-in light/dark defaults as a base — you only need to
specify what you want to change.
// Minimal — just set blur and thickness, everything else uses defaults:
GlassThemeData.simple(
blur: 10,
thickness: 30,
)
// With quality:
GlassThemeData.simple(
blur: 10,
thickness: 30,
quality: GlassQuality.standard,
)
For fine-grained per-mode control (different blur in dark mode, custom glow colors, etc.) use the default GlassThemeData constructor instead.
Implementation
factory GlassThemeData.simple({
double? blur,
double? thickness,
GlassQuality? quality,
double? chromaticAberration,
double? lightIntensity,
double? ambientStrength,
double? refractiveIndex,
double? saturation,
double? borderRadius,
}) {
final settings = GlassThemeSettings(
blur: blur,
thickness: thickness,
chromaticAberration: chromaticAberration,
lightIntensity: lightIntensity,
ambientStrength: ambientStrength,
refractiveIndex: refractiveIndex,
saturation: saturation,
);
return GlassThemeData(
light: GlassThemeVariant.light.copyWith(
settings: GlassThemeVariant.light.settings?.copyWith(
blur: blur,
thickness: thickness,
chromaticAberration: chromaticAberration,
lightIntensity: lightIntensity,
ambientStrength: ambientStrength,
refractiveIndex: refractiveIndex,
saturation: saturation,
) ??
settings,
quality: quality,
borderRadius: borderRadius,
),
dark: GlassThemeVariant.dark.copyWith(
settings: GlassThemeVariant.dark.settings?.copyWith(
blur: blur,
thickness: thickness,
chromaticAberration: chromaticAberration,
lightIntensity: lightIntensity,
ambientStrength: ambientStrength,
refractiveIndex: refractiveIndex,
saturation: saturation,
) ??
settings,
quality: quality,
borderRadius: borderRadius,
),
);
}