Liquid Glass Easy

pub package

🀝 Contributions are welcome!

A Flutter package that adds real-time, interactive liquid glass lenses. These dynamic lenses can magnify, distort, blur, tint, and refract underlying content β€” creating stunning, glass-like effects that respond fluidly to movement and touch.

Liquid Glass Control Center Liquid Glass Notification

LiquidGlass Example


What's New

  • πŸͺŸ Optical border mode β€” borders now ship with a new OpticalBorder style alongside the original ClassicBorder. It renders an Apple-style, SDF-based rim light that automatically picks up the background color through ambient tinting, with dual-sided specular highlights and a lens height profile. See Border Modes for details.
  • 🧩 New ready-made components β€” drop-in glass UI widgets so you can compose interfaces faster:
    • LiquidGlassButton
    • LiquidGlassSearchBar
    • LiquidGlassAppIcon
    • LiquidGlassDock
    • LiquidGlassTabBar
    • LiquidGlassBottomNavBar

Why Liquid Glass Easy?

Unlike traditional glassmorphism or static blur effects, Liquid Glass Easy simulates real glass physics β€” complete with refraction, distortion, and fluid responsiveness. It captures and refracts live background content in real time, producing immersive, motion-reactive visuals that bring depth and realism to your UI.


Features

  • πŸ’  True liquid glass visuals β€” replicate the look and physics of real glass with fluid transparency, soft highlights, and refraction that bends light naturally through your UI.
  • πŸŒ€ Real-time lens rendering β€” see distortion, blur, tint, and refraction react instantly as elements move behind the glass.
  • 🎨 Custom shapes β€” design lenses as rounded rectangles, circles, or smooth superellipses that perfectly match your interface style.
  • 🌈 Fully customizable effects β€” control tint color, intensity, softness, refraction depth, and light direction for precise glass behavior.
  • 🧠 Controller-driven animations β€” show, hide, or animate lenses in real time through the LiquidGlassController.
  • βš™οΈ Shader-driven, GPU-accelerated pipeline β€” ensures smooth, high-FPS performance even with multiple dynamic lenses.
  • πŸ“± Cross-platform compatibility β€” works seamlessly on Android, iOS, Web, macOS, and Windows.

Installation

Add the dependency:

dependencies:
  liquid_glass_easy: ^2.0.1

Then run:

flutter pub get

Getting Started

Check the example/ directory for a complete, self-contained demo (Control Center, Notifications, and a draggable lens playground) you can run with flutter run or copy into your own project. You can also try:

  • LiquidGlassShowcase β€” a comprehensive demo widget that lets you explore all Liquid Glass Easy capabilities interactively. Adjust parameters such as distortion, blur, magnification, lighting, and border style in real time using intuitive sliders and toggles.
  • LiquidGlassPlayground β€” an experimental environment where you can test your own widgets beneath a live liquid glass lens. Fine-tune visual parameters with built-in controls to instantly see how the effect adapts to different content and layouts.

LiquidGlass Example

⚠️ Important Note:
The LiquidGlassShowcase and LiquidGlassPlayground widgets are designed only for previewing and copying slider values.

They are not intended for performance benchmarking, because the backgroundWidget is rendered at half the screen height, while the other half is used for sliders.

For accurate performance testing, use the LiquidGlassView directly without these preview widgets.

Basic setup with one lens:

import 'package:flutter/material.dart';
import 'package:liquid_glass_easy/liquid_glass_easy.dart';

class DemoGlass extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: LiquidGlassView(
        backgroundWidget: Image.asset('assets/bg.jpg', fit: BoxFit.cover),
        children: [
          LiquidGlass(
            width: 200,
            height: 100,
            magnification: 1,
            distortion: 0.1,
            distortionWidth: 50,
            position: LiquidGlassAlignPosition(alignment: Alignment.center),
          ),
        ],
      ),
    );
  }
}

Border Modes

Every shape can render its border in one of two styles through the borderType parameter. Use ClassicBorder for a stylized sweep gradient with direct light/shadow color control, or OpticalBorder for an Apple-style, SDF-based rim light that picks up the background color through ambient tinting.

Classic Border Optical Border

Mode Description
ClassicBorder Light and shadow colors sweep around the shape based on the angle between the surface normal and the light direction. Produces a clean, stylized border with direct control over light/shadow colors.
OpticalBorder The border emerges as an optical consequence of the glass shape, using SDF-based rim lighting with background-tinted highlights, dual-sided specular reflections, and a lens height profile. Automatically picks up the background color through ambient tinting.

Classic Border

LiquidGlass(
  width: 200,
  height: 120,
  position: LiquidGlassAlignPosition(alignment: Alignment.center),
  shape: RoundedRectangleShape(
    lightColor: Color(0xB2FFFFFF),
    borderType: ClassicBorder(
      borderSoftness: 2.5,
      shadowColor: Color(0x1A000000),
    ),
  ),
)
Property Description
borderSoftness Controls the feathered edge transition. Higher values produce a softer border; lower values keep it crisp. Defaults to 1.0.
shadowColor The shadow color used on the opposite side of the lens border to enhance depth and contrast. Defaults to Color(0x1A000000).

Optical Border

LiquidGlass(
  width: 200,
  height: 120,
  position: LiquidGlassAlignPosition(alignment: Alignment.center),
  shape: RoundedRectangleShape(
    borderType: OpticalBorder(
      borderSaturation: 1.5,
      ambientIntensity: 1.0,
      borderSolidity: 0.0,
    ),
  ),
)
Property Description
borderSaturation Saturation boost applied to the final border color. 0.0 is grayscale, 1.0 is unchanged (default), >1.0 is more vivid. Recommended range: 0.0–3.0.
ambientIntensity Ambient lighting contribution to the rim, keeping it visible even on the shadow side. 0.0 is none, 1.0 is the default gain, >1.0 washes around the entire rim. Recommended range: 0.0–5.0.
borderSolidity How much lightIntensity can push the rim toward a fully opaque look. 0.0 keeps it translucent (default), 1.0 allows a light-driven solid rim. Recommended range: 0.0–1.0.

Tip:
borderType defaults to OpticalBorder(). The optical mode always applies ambient tinting from the background, so the rim color adapts to whatever sits behind the lens.


Refraction Modes

Shape Refraction Radial Refraction

Mode Description
shapeRefraction Refracts light based on the underlying shape geometry, following the contours of the glass for more physically accurate distortion.
radialRefraction Refracts light radially from a central point, creating a circular distortion pattern.

Common Use Cases

Multiple Lenses

LiquidGlassView(
  backgroundWidget: YourBackground(),
  children: [
    LiquidGlass(
      width: 160,
      height: 160,
      distortion: 0.15,
      distortionWidth: 50,
      position: LiquidGlassOffsetPosition(left: 40, top: 100),
    ),
    LiquidGlass(
      width: 220,
      height: 120,
      distortion: 0.075,
      magnification: 1,
      distortionWidth: 40,
      position: LiquidGlassAlignPosition(alignment: Alignment.bottomRight),
      blur: LiquidGlassBlur(sigmaX: 1, sigmaY: 1),
      color: Colors.white30,
    ),
  ],
);

Draggable Lens

LiquidGlass Example

LiquidGlass(
  draggable: true,
  width: 200,
  height: 120,
  position: LiquidGlassAlignPosition(alignment: Alignment.center),
)

Lens with Overlay Content

LiquidGlass(
  width: 200,
  height: 120,
  position: LiquidGlassAlignPosition(alignment: Alignment.center),
  child: Center(child: Icon(Icons.search, color: Colors.white)),
)

⚠️ Important Note

The child widget inside LiquidGlass always takes the full size of the lens.

If you want to reduce the child’s visible area, wrap it with your own Padding:

LiquidGlass(
  child: Padding(
           padding: EdgeInsets.all(12),
           child: YourWidget(),
  ),
)

Positions & Shapes

LiquidGlass Example

Position Types

Class Description
LiquidGlassOffsetPosition Uses pixel offsets: left, top, right, bottom.
LiquidGlassAlignPosition Uses alignment with optional margin.

Shape Types

Class Description
RoundedRectangleShape Use cornerRadius.
SuperellipseShape Use curveExponent.

Chromatic Aberration

Radial Refraction
Property Description
chromaticAberration Controls the intensity of the chromatic aberration effect applied to the lens. Higher values increase the separation of color channels, producing a stronger rainbow-like distortion.

Tip:
The default value is 0.003.
Setting it to 0.0 disables the chromatic aberration effect entirely.
Use this property to add subtle or exaggerated color distortion for a more realistic or stylistic glass effect.


Show/Hide Lens with Controller (Animated)

final lensController = LiquidGlassController();

LiquidGlass(
  controller: lensController,
  position: LiquidGlassAlignPosition(alignment: Alignment.center),
);

// Later
lensController.hideLiquidGlass(animationTimeMillisecond: 300);
lensController.showLiquidGlass(animationTimeMillisecond: 300);

Toggle real-time capturing:

if (isVisible = (!isVisible)) {
  viewController.startRealtimeCapture();
  lensController.showLiquidGlass!();
} 
else {
  lensController.hideLiquidGlass!(
  onComplete: viewController.stopRealtimeCapture,
  );
}

Snapshot vs Realtime

Mode When to Use Config
Realtime For moving backgrounds (scrolling, videos) realTimeCapture: true
Snapshot For static backgrounds realTimeCapture: false + captureOnce()

Example:

final viewController = LiquidGlassViewController();

LiquidGlassView(
  controller: viewController,
  backgroundWidget: ...,
  realTimeCapture: false,
  children: [...],
);

// Refresh manually
await viewController.captureOnce();

  • General use: useSync: true, pixelRatio: 0.8–1.0
  • Performance-focused: useSync: false, pixelRatio: 0.5–0.7

If your background is full-screen, a pixel ratio of 0.5–1.0 gives the best trade-off between performance and detail. For smaller regions, higher pixel ratios yield sharper glass. This is a general guideline β€” the final choice depends on the device’s performance.


Key API (Quick Reference)

LiquidGlassView

LiquidGlassView({
  required Widget backgroundWidget,
  required List<LiquidGlass> children,
  double pixelRatio = 1.0,
  bool realTimeCapture = true,
  bool useSync = true,
  LiquidGlassRefreshRate refreshRate = LiquidGlassRefreshRate.deviceRefreshRate,
})

LiquidGlass

LiquidGlass({
  double width = 200,
  double height = 100,
  double magnification = 1.0,
  double distortion = 0.125,
  bool draggable = false,
  required LiquidGlassPosition position,
  Widget? child,
  Color color = Colors.transparent,
})

License

MIT License


Author

Ahmed Gamil

Feel free to open issues or contribute to the project!

Libraries

liquid_glass_easy