UserPreferences constructor
const
UserPreferences({
- bool? dark,
- bool? transp,
- String? bgImg,
- bool? is3d,
- Theme? theme,
- PieceSet? pieceSet,
- Theme3d? theme3d,
- PieceSet3d? pieceSet3d,
- String? soundSet,
- int? blindfold,
- int? autoQueen,
- int? autoThreefold,
- int? takeback,
- int? moretime,
- int? clockTenths,
- bool? clockBar,
- bool? clockSound,
- bool? premove,
- int? animation,
- bool? captured,
- bool? follow,
- bool? highlight,
- bool? destination,
- int? coords,
- int? replay,
- int? challenge,
- int? message,
- int? coordColor,
- int? submitMove,
- int? confirmResign,
- int? keyboardMove,
- int? zen,
- int? moveEvent,
- int? rookCastle,
- String? language,
Implementation
const factory UserPreferences({
bool? dark,
bool? transp,
String? bgImg,
bool? is3d,
Theme? theme,
PieceSet? pieceSet,
Theme3d? theme3d,
PieceSet3d? pieceSet3d,
String? soundSet,
int? blindfold,
int? autoQueen,
int? autoThreefold,
int? takeback,
int? moretime,
int? clockTenths,
bool? clockBar,
bool? clockSound,
bool? premove,
int? animation,
bool? captured,
bool? follow,
bool? highlight,
bool? destination,
int? coords,
int? replay,
int? challenge,
int? message,
int? coordColor,
int? submitMove,
int? confirmResign,
int? insightShare,
int? keyboardMove,
int? zen,
int? moveEvent,
int? rookCastle,
String? language,
}) = _UserPreferences;