PlayerSetIsCompletedEventHandler method

void PlayerSetIsCompletedEventHandler(
  1. int player_id,
  2. Pointer<NativeFunction<_typedefC_2>> callback
)

Implementation

void PlayerSetIsCompletedEventHandler(
  int player_id,
  ffi.Pointer<ffi.NativeFunction<_typedefC_2>> callback,
) {
  return _PlayerSetIsCompletedEventHandler(
    player_id,
    callback,
  );
}