PlayerSetIsBufferingEventHandler method

void PlayerSetIsBufferingEventHandler(
  1. int player_id,
  2. Pointer<NativeFunction<_typedefC_3>> callback
)

Implementation

void PlayerSetIsBufferingEventHandler(
  int player_id,
  ffi.Pointer<ffi.NativeFunction<_typedefC_3>> callback,
) {
  return _PlayerSetIsBufferingEventHandler(
    player_id,
    callback,
  );
}