GDExtensionInterfaceObjectGetClassName typedef
GDExtensionInterfaceObjectGetClassName = Pointer<NativeFunction<GDExtensionInterfaceObjectGetClassNameFunction> >
@name object_get_class_name @since 4.1
Gets the class name of an Object.
If the GDExtension wraps the Godot object in an abstraction specific to its class, this is the function that should be used to determine which wrapper to use.
@param p_object A pointer to the Object. @param p_library A pointer the library received by the GDExtension's entry point function. @param r_class_name A pointer to a String to receive the class name.
@return true if successful in getting the class name; otherwise false.
Implementation
typedef GDExtensionInterfaceObjectGetClassName =
ffi.Pointer<
ffi.NativeFunction<GDExtensionInterfaceObjectGetClassNameFunction>
>;