StationParamData constructor
StationParamData({
- Wall? wall,
- Corner? corner,
- Height? height,
- Builder? builder,
- Railing? railing,
- PlaneObj? planeObj,
- BaseInfo? baseInfo,
- HoleInfo? holeInfo,
- RoomSize? roomSize,
- WallSize? wallSize,
- DrawHouse? drawHouse,
- HoleFrame? holeFrame,
- HoleRuler? holeRuler,
- RulerWall? rulerWall,
- Squareness? squareness,
- RulerPlane? rulerPlane,
- SplitJonum? splitJonum,
- WallFiller? wallFiller,
- WidthDepth? widthDepth,
- CornerRidge? cornerRidge,
- CornerRuler? cornerRuler,
- FloorHeight? floorHeight,
- KwargsFloor? kwargsFloor,
- MarkingLine? markingLine,
- MarklineDet? marklineDet,
- ParamSetting? paramSetting,
- TileComposer? tileComposer,
- FloorGradient? floorGradient,
- LevelnessRoof? levelnessRoof,
- MicroFlatness? microFlatness,
- WallDiagonals? wallDiagonals,
- WireboxHeight? wireboxHeight,
- HouseDiagonals? houseDiagonals,
- LevelnessFloor? levelnessFloor,
- WallTrowelling? wallTrowelling,
- PolygonSearcher? polygonSearcher,
- RulerWallWall2? rulerWallWall2,
- RepetitionalRuler? repetitionalRuler,
- WindowBottomEdge? windowBottomEdge,
- FloorTileComposer? floorTileComposer,
- RulerWallSelection? rulerWallSelection,
- SimilarFailedDetect? similarFailedDetect,
- WindowsTopLevelness? windowsTopLevelness,
- WoodenFloorComposer? woodenFloorComposer,
- CeilingAluminumGusset? ceilingAluminumGusset,
- RulerPlaneRoofSmooth1? rulerPlaneRoofSmooth1,
Implementation
StationParamData(
{this.wall,
this.corner,
this.height,
this.builder,
this.railing,
this.planeObj,
this.baseInfo,
this.holeInfo,
this.roomSize,
this.wallSize,
this.drawHouse,
this.holeFrame,
this.holeRuler,
this.rulerWall,
this.squareness,
this.rulerPlane,
this.splitJonum,
this.wallFiller,
this.widthDepth,
this.cornerRidge,
this.cornerRuler,
this.floorHeight,
this.kwargsFloor,
this.markingLine,
this.marklineDet,
this.paramSetting,
this.tileComposer,
this.floorGradient,
this.levelnessRoof,
this.microFlatness,
this.wallDiagonals,
this.wireboxHeight,
this.houseDiagonals,
this.levelnessFloor,
this.wallTrowelling,
this.polygonSearcher,
this.rulerWallWall2,
this.repetitionalRuler,
this.windowBottomEdge,
this.floorTileComposer,
this.rulerWallSelection,
this.similarFailedDetect,
this.windowsTopLevelness,
this.woodenFloorComposer,
this.ceilingAluminumGusset,
this.rulerPlaneRoofSmooth1});