renderCircleFilled method
void
renderCircleFilled(
{ - required double radius,
- required double x,
- required double y,
})
Implementation
void renderCircleFilled({
required double radius,
required double x,
required double y,
}){
final angle = (2 * 3.14159) / _renderCircleSegments;
var j = 0;
for (int i = 0; i < _renderCircleSegments; i++) {
_renderCirclePositions[j++] = x;
_renderCirclePositions[j++] = y;
_renderCirclePositions[j++] = x + adj(angle * i, radius);
_renderCirclePositions[j++] = y + opp(angle * i, radius);
_renderCirclePositions[j++] = x + adj(angle * (i + 1), radius);
_renderCirclePositions[j++] = y + opp(angle * (i + 1), radius);
}
final vertices = ui.Vertices.raw(
ui.VertexMode.triangles,
_renderCirclePositions,
textureCoordinates: null,
colors: null,
indices: null,
);
canvas.drawVertices(vertices, ui.BlendMode.srcOver, paint);
}