render method
void
render({})
Implementation
void render({
required int color,
required double srcLeft,
required double srcTop,
required double srcRight,
required double srcBottom,
required double scale,
required double rotation,
required double dstX,
required double dstY,
}){
final index = bufferIndex;
final i = index << 2;
final src = this.bufferSrc;
final dst = this.bufferDst;
bufferClr[index] = color;
src[i] = srcLeft;
src[i + 1] = srcTop;
src[i + 2] = srcRight;
src[i + 3] = srcBottom;
dst[i] = scale;
dst[i + 1] = rotation;
dst[i + 2] = dstX;
dst[i + 3] = dstY;
bufferIndex++;
if (bufferIndex == 128) {
flushAll();
}
}