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leap.dart
PhysicalEntity<TGame extends LeapGame>
isSolidFromBottom property
isSolidFromBottom property
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isSolidFromBottom
property
bool
isSolidFromBottom
getter/setter pair
When this is considered solid, phase through from below
Implementation
bool isSolidFromBottom = true;
leap package
documentation
leap
PhysicalEntity<TGame extends LeapGame>
isSolidFromBottom property
PhysicalEntity class