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CharacterAnimation<TKey, TChar extends Character<LeapGame>>
removeOnFinish property
removeOnFinish property
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removeOnFinish
property
Map
<
TKey
,
bool
>
removeOnFinish
final
inherited
Map with the mapping each state to the flag removeOnFinish
Implementation
final Map<T, bool> removeOnFinish;
leap package
documentation
leap
CharacterAnimation<TKey, TChar extends Character<LeapGame>>
removeOnFinish property
CharacterAnimation class