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CharacterAnimation<TKey, TChar extends Character<LeapGame>>
isRemoving property
isRemoving property
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isRemoving
property
bool
isRemoving
inherited
Whether the component is scheduled to be removed.
Implementation
bool get isRemoving => (_state & _removing) != 0;
leap package
documentation
leap
CharacterAnimation<TKey, TChar extends Character<LeapGame>>
isRemoving property
CharacterAnimation class