characterAnimation property

CharacterAnimation<dynamic, Character<LeapGame>>? characterAnimation

Implementation

CharacterAnimation? get characterAnimation => _characterAnimation;
void characterAnimation=(CharacterAnimation<dynamic, Character<LeapGame>>? newAnimation)

Implementation

set characterAnimation(CharacterAnimation? newAnimation) {
  if (_characterAnimation != null) {
    remove(_characterAnimation!);
  }
  _characterAnimation = newAnimation;
  if (_characterAnimation != null) {
    add(_characterAnimation!);
  }
}