SimpleMemory class final

Simple memory for storing context or other bits of information that shouldn't ever change between prompts.

Implemented types

Constructors

SimpleMemory({Map<String, dynamic> memories = const {}})
Simple memory for storing context or other bits of information that shouldn't ever change between prompts.
const

Properties

hashCode int
The hash code for this object.
no setterinherited
memories Map<String, dynamic>
The memories to store.
final
memoryKeys Set<String>
Input keys this memory class will load dynamically to the prompt.
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

clear() Future<void>
Clear memory contents.
override
loadMemoryVariables([MemoryInputValues values = const {}]) Future<MemoryVariables>
Returns key-value pairs given the MemoryInputValues.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
saveContext({required MemoryInputValues inputValues, required MemoryOutputValues outputValues}) Future<void>
Save the context of this model run to memory.
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited